The Settlers : Heritage of Kings - History Edition

The Settlers : Heritage of Kings - History Edition

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Unit Experience & Level Up Guide
By shazmon+375
⭐[ENG] Quick guide to unit XP in Settlers: Heritage of Kings. See every rank bonus for melee and ranged units, straight from the game files!
   
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How Units Gain Experience
In The Settlers: Heritage of Kings, your military units gain experience points through combat.

The system uses a non-linear curve, meaning each new rank requires significantly more experience than the last. Going from a rookie to a Corporal is fast, but promoting a Commandant to a General takes much more time and combat.

For the technically inclined, here is the C++ code snippet from the game files that calculates the level:
float CEntityProfile::ComputeLevel(float _ExperiencePoints) { const float MAX_EXPERIENCE_POINTS = GGL::CGLGameLogic::GetLogicProperties()->GetMaxExperiencePoints(); float Experience = _ExperiencePoints > MAX_EXPERIENCE_POINTS ? MAX_EXPERIENCE_POINTS : _ExperiencePoints; float x = float(Experience) / MAX_EXPERIENCE_POINTS; // This is the non-linear curve that makes leveling up harder over time float y = -(exp(-x*(x+.4f)*1.7f))+1.f; return static_cast<float>((static_cast<int>(y * 6.f)) -1); // Returns a value from -1 to 5 }


Unit Ranks
There are 6 possible ranks a unit can achieve. The bonuses for each rank are cumulative.
  • Level 0: Unranked (New Recruit)
  • Level 1: CORPORAL
  • ⭐⭐Level 2: STAFF SERGEANT
  • ⭐⭐⭐Level 3: CAPTAIN
  • ⭐⭐⭐⭐Level 4: COMMANDANT
  • ⭐⭐⭐⭐⭐Level 5: GENERAL


Unit Upgrade Paths
Units are divided into two distinct upgrade groups: heavy melee units and lighter ranged/mobile units.

Group 1: Melee Units (Sword, Spear & Heavy Cavalry)
These front-line fighters share a common upgrade path focused on durability and raw damage.

Rank
New Bonus
Value (Sword/Spear)
Value (Heavy Cavalry)
CORPORAL
Damage Bonus
+6
+8
⭐⭐ STAFF SERGEANT
Exploration (Line of Sight) & Auto Attack Range
+3 & +300
+3 & +300
⭐⭐⭐ CAPTAIN
Healing Points (Passive Regeneration)
+10
+10
⭐⭐⭐⭐ COMMANDANT
Damage Amount (Additional Flat Damage)
+2
+2
⭐⭐⭐⭐⭐ GENERAL
Dodge Chance
+5%
+5%

Group 2: Ranged & Mobile Units (Bow, Rifle & Light Cavalry)
These units share an identical upgrade path that enhances their effectiveness and range.

Rank
New Bonus
Value
CORPORAL
Damage Bonus
+4
⭐⭐ STAFF SERGEANT
Exploration, Auto Attack Range & Max Range
+3, +300 & +300
⭐⭐⭐ CAPTAIN
Healing Points (Passive Regeneration)
+4
⭐⭐⭐⭐ COMMANDANT
Damage Amount (Additional Flat Damage)
+1
⭐⭐⭐⭐⭐ GENERAL
Miss Chance
-2% (Increases accuracy)



Special Case: The Cannon
The Cannon is the only military unit that does not benefit from the experience system.
According to its data file, it receives a DamageBonus of 0 for every rank promotion. Its effectiveness remains constant regardless of its combat experience.


Summary & Key Takeaways
  1. Two Paths: There are two main upgrade trees: one for melee units and one for ranged/mobile units.
  2. Cumulative Bonuses: All bonuses stack. A General has the bonuses from all five previous ranks.
  3. Ultimate Ranks Matter: The final rank provides a powerful, class-specific bonus: Melee units gain a 5% Dodge Chance for survival, while Ranged units gain a 2% accuracy boost.
  4. Cannons Don't Level Up: Don't worry about trying to level up your artillery; it provides no statistical benefit.

I hope this in-depth guide has given you a complete understanding of the intricate unit experience and leveling system in The Settlers: Heritage of Kings. Armed with this knowledge, you'll be able to plan your battles more effectively, develop your forces strategically, and ultimately dominate the battlefield! Remember, every seasoned unit is a step closer to victory! Good luck with your conquests!


1 Comments
Supreme_Alpaka 9 Aug @ 3:18am 
Nice work! Glad to see the exact numbers. I’m glad my original guide inspired you to look into this too:steamhappy: cool to see more details now!