RimWorld

RimWorld

1,234 ratings
Nice Bill Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
652.244 KB
8 Jul @ 5:26am
19 Jul @ 8:29am
6 Change Notes ( view )

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Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
10 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (10)
37
13 hours ago
Bugs
NeveHanter
18
16 hours ago
Suggestions
NeveHanter
5
13 Jul @ 11:01am
[BUG] Can't click stuff
Mr. Mishima
438 Comments
Andromeda  [author] 33 minutes ago 
@Dutchglorius @The John Look above in the Compatibility section.
Dutchglorius 50 minutes ago 
@The john not as fas as i know, it overwriters the basic bill tab and doesnt show the copy bill list nor the fast and drop on floor toggle and you have reclick the bill to see in the nice and honestly beautiful window and then click details to actually adjust stuff
The John 2 hours ago 
Does this work with better workbench management or have any similarities?
Awaik 3 hours ago 
jeeze i dont know how i missed that. sat here for like 20 minutes. guess a ctrl f would have served me pretty good there
Andromeda  [author] 4 hours ago 
@Awaik just read the FAQ dude -_- use SHIFT to select recipes to compare
Awaik 4 hours ago 
I have found out how to compare 2 like items made of different materials, but can some explain to me how to compare 2 different things? like the piston and machine gun in the picture?
Ammy 4 hours ago 
To the person who asked about Suspending a bill. In the bill tab, you can click the icon. If you hover over it, you will see a pause symbol.
Pablo Discobar 10 hours ago 
Oh! Great! I had workshop problems, yeah. Thank you!
Andromeda  [author] 10 hours ago 
please be sure you are using the latest version of mod before writing reports. Common bugs like ideology, renaming, coping and pasting already fixed.
Better Workbench Management also works now
Some of your desired options you can found in mod settings
Andromeda  [author] 11 hours ago 
Renaming already works. Just resubscribe mod to force steam update it