Garry's Mod

Garry's Mod

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Half-Life 2-ifier: HL2 style Movement & Physics
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
17.277 KB
8 Jul @ 1:19pm
17 Jul @ 9:12am
9 Change Notes ( view )

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Half-Life 2-ifier: HL2 style Movement & Physics

In 1 collection by UndeadRyker
How it FEELS to play Half-Life 2
12 items
Description
If an addon is not working with HL2-ifier, please read the pinned discussion post!

Modifies player-related things like movement, speed, and physics to be closer to Half-Life 2. Targeted and tested for Sandbox for my personal fun playing adventure maps. I wanted a way to free up some space for my launch parameters and an ez way to swap between some things mid-playthrough. GMod by default saves some CVars until it's closed and opened again which got annoying.

What this does:
- The time it takes to crouch and uncrouch matches HL2 and is no longer quick.
- Player speed is changed to match HL2's player speed. (63.66 hu crouched, 150 hu slow walk, 190 hu run, and 320 hu sprint).
- Modifies jumping. A walking jump propels you about as fast as your sprint speed, and a sprint jump is barely faster than sprinting. Tediously tuned based on feel and numbers from HL2. No crazy Sandbox sprint jump boost, but the aggressive Sandbox friction when landing after jumping is no longer applied.
- Automagically changes relevant server CVars such as sv_friction, sv_maxspeed, sv_stopspeed, and sv_defaultdeployspeed for that classic silky smooth HL2 feel. Also has the option to revert them if you disable that setting so you don't need to manually do it or restart your game.

Configurable options are found in Utilities>Admin>Half-Life 2-ifier Settings
OR you can just use the console to tweak some stuff: ur_hl2ifier_*

Yaya there's addons like this out there but: they get the speed values wrong, don't set the relevant CVars for QoL, don't modify jumping at all, did player classes, requires a gamemode, or had something else I didn't like.

This doesn't touch weapon sway, viewmodel positions, or other gameplay mechanics. Check the collection above for what I'm using in the animated gifs.

Has localization support and a Turkish translation thanks to Tora.
Some more Turkish translation thanks to yuricake.
Spanish translation thanks to Mochaccina.

View it on GitLab.[gitlab.com]

Special thanks to iceman. If you have time, pay your respects to Half-Life 2: Movement, this addon's arthritic grandpa who still deserves some love.

Weeeeeeeeeee!!! ! !!!!
Popular Discussions View All (2)
1
18 Jul @ 8:16am
Full convar list
meierhans
1
23 hours ago
PINNED: READ THIS!: TFA or another mod not working?
UndeadRyker
109 Comments
beet eater 21 hours ago 
why is crouching sooo slooow
C.Bu†cher 17 Jul @ 6:57pm 
ЫОЫРрйрк6ыыке555
UndeadRyker  [author] 17 Jul @ 9:17am 
Localization rules are weird. Moved the settings to Utilities>Admin>Half-Life 2-ifier Settings so no more extra tabs
soda 17 Jul @ 8:41am 
bnuuy
Cj ROCKS 16 Jul @ 10:46pm 
Just noticed I now have 2 separate Options tabs... I had Tool Organizer I uninstalled it and it's still the same https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527740057
Cj ROCKS 16 Jul @ 10:37pm 
oh ok! I misremembered HL2's gravity value
idiot with skill issue 16 Jul @ 8:25pm 
One day there was a guy named Gus, he died, the end.
UndeadRyker  [author] 16 Jul @ 5:35pm 
@Vidgamenut
Yea, it now properly uses the hardcoded GMod Options tab that actually is localized
UndeadRyker  [author] 16 Jul @ 5:34pm 
It would be less accurate since HL2 uses 600 by default, but it would still be accurate if you set HL2 to use 800
Cj ROCKS 16 Jul @ 5:28pm 
What would happen if I set the gravity to 800 the same as HL2, is the movement going to be less or more accurate?