Space Engineers

Space Engineers

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GFA - Mining Guild Faction (MES)
   
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Type: Mod
Mod category: Exploration, NPC
Tags: encounter, gfa
File Size
Posted
21.029 MB
9 Jul @ 8:22am
1 Change Note ( view )

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GFA - Mining Guild Faction (MES)

In 1 collection by enenra
GFA - A Galaxy Far Away
20 items
Description


Current version: 1.0


The Mining Guild is an organization operating in large parts of the galaxy, and a major collaborator of the Galactic Empire. In exchange for providing raw materials at heavily discounted prices, the Guild was able to avoid direct integration into the imperial apparatus - for now. In the meantime, the Guild makes full use of the more relaxed view of the Empire on the topic of slavery, and has established itself as the law in many systems of the Outer Rim the Empire does not deem important enough to police directly.







Mining Guild Ships and Stations
This mod contains many spaceships and stations that spawn on planets, moons and in space via Modular Encounters System (MES). A full list of the encounters can be found in the Encounter Guide.

Advanced Mechanics and Interactions
Encounters have extensive chat dialogues so that the player knows what is happening and why. They also have the ability to call for help, and nearby Mining Guild encounters have the ability to respond to these SOS signals, and, once it's resolved, return to their original tasks. Encounters can also react to the daytime and weather, by turning lights on / off or closing gates and doors, and they will spawn with different skins applied to certain blocks depending on the terrain they spawn on. These and more details are listed in the Encounter Guide.

Mod Support: AiEnabled
This mod includes support for spawning AiEnabled bots as crew of some of these Mining Guild encounters. It is not required, but strongly recommended.



  • More encounters and mechanics will be added to this mod in the future. This means that some existing encounters will potentially work differently after future updates, too.
  • Spawn rates will need to be optimized but also strongly depend on what other MES encounter mods are installed - the more there are, the less of this mod will spawn.
  • I will be making more MES encounter mods for other Star Wars factions in the future. Planned are: Imperial, Rebel, Civilian and potentially Pirate ones.



Q: Can you make a version without WeaponCore?
No.

Q: This is a lot of mods...
Yes, it is. And in order for the encounters to work and look as they do, these mods are needed. I will not be reducing the amount of mods. In fact, chances are that the amount of dependencies will increase as I add more encounters.

Q: Will there be a mod.io version?
No. This mod requires various scripts to work, none of which work on consoles.



  • CptArthur - For teaching me MES configs and working on MSB together with me, on which this and our future encounter mods will be based on.
  • Rotal - For her work on building the first C-ROC Gozanti prototype, as well as the YV-929 Armed Transport prototype.
  • Default Trash Bag - For building the YV-865 Aurore base grid.
  • Mexpex - I used his Hydrogen Thrusters Visuals mod in my screenshots.


6 Comments
[82DK] wyomingwolf 15 hours ago 
Been enjoyable thus far and I'm excited for more content to come :D
enenra  [author] 16 Jul @ 12:18am 
Yes, after extending this one a bit more I'll be re-using the mechanics I've built for this for an Imperial Faction mod, for one.
HeyLookitsParrot! 15 Jul @ 7:03pm 
are you planning on making more MES factions?
GigaCars 9 Jul @ 12:16pm 
is faction


my honest reaction with the modlist
:sees modlist including a bunch of AQD mods and mods by enenra:

why would someone need those specific mods?

:checks author:

oh that's why
enenra  [author] 9 Jul @ 11:41am 
Thanks!
legoking 9 Jul @ 11:37am 
Dude, this is amazing! Really good job on this one.