Garry's Mod

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Black Mesa First-Person Animations
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
28.748 MB
9 Jul @ 8:53am
13 Jul @ 5:25pm
12 Change Notes ( view )

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Black Mesa First-Person Animations

In 2 collections by Limakenori
Limakenori's addons
89 items
BMmod
12 items
Description


Hello there! Welcome to my Black Mesa First-Person Animations addon!

This addon contains contextual first person animations from Black Mesa, Black Mesa: Bĺue Shift and Black Mesa workshop

Features:
1 Animation for taking shock damage(with chance)
1 Animation for taking headshot(with chance)
3 Animations for falling with low horizontal velocity and low explosion damage and low blunt damage with high force
2 Animations for falling with high horizontal velocity and high explosion damage and low blunt damage with very high force
3 Knock animations(see commands below)
2 Spawn Teleport animations with effects
1 Spawn animation

Settings:

Tool Menu >> Options >> Limakenori >> BM FP Animations

Commands:
lima_xte_doorknock 1 - Soft knocks
lima_xte_doorknock 2 - Hard knocks
lima_xte_doorknock 3 - Crazy knocks

lima_xte_getup - Get Up Animation Random
lima_xte_getup 1 - Get Up Animation 1
lima_xte_getup 2 - Get Up Animation 2
lima_xte_getup 3 - Get Up Animation 3

lima_xte_doanim animation_name - Play any animation from this addon
Instead animation_name you should put any of these:
fall, fall1, fall2, fall3, fall_fast, knockout, blackout, knock1, knock2, knock3, fall_spawn, teleport

To bind comands with numbers type
bind m "lima_xte_getup 1"

Recommended Addons:
Arctic's Radial Binds - Easier access to different knock animations

FAQ:

Q: Can you make it work in third-person/make it visible on other players?
A: No, these animations are not suitable for third-person.

Q: What's blunt damage?
A: Damage with DMG_CRUSH or DMG_CLUB damage type and with force higher than 200 hammer units. Examples: Antlion guard's attack, Hunter's charge attack, Prop thrown with gravity gun, rollermine that jumps on a high speed, etc.

Q: How to bind knocks?
A: Above you is an example of binding command.

Enjoy!


Credits:
Crowbar Collective - Black Mesa and assets from it
HECU Collective - Black Mesa: Blue Shift and assets from it
Citizen⁵ - Improved First Person Cutscenes addon for Black Mesa
mtbNTB - Tweaked FPS Hands Cutscenes addon for Black Mesa
kenni - Idea of alternative screen effect
Limakenori - coding, .QC, model, texture and animation edits

Tags: bmbs blueshift rosenberg rosenburger barney calhound swep sweps hecu collective marine guard duty operation security bms wep hazardous Hazardous Environment Vehicle mark mk 3 4 Weapon battle fight Gordon swep bomb weapon ar2 pirate source bms bmx xenians xenian bmbs rail gun stalker
Popular Discussions View All (1)
11
16 hours ago
PINNED: [BMFPA] Bug Reports
Limakenori
316 Comments
Limakenori  [author] 2 hours ago 
Read description.
Schnubbelpupsi 2 hours ago 
how kann you knock
beet eater 16 hours ago 
thank you :D
Limakenori  [author] 16 hours ago 
There's a chance of it when you get headshotted. You can disable it in settings.
beet eater 19 hours ago 
why in the dickfuck in the middle of a firefight do i get knocked over like a god damn log
Would be very good in third person too with Xdr or Wos
Purplexion 18 Jul @ 7:47am 
im noticing that unused bones are being put at pos 0 0 0, which gets in the way on most maps. it would probably be more beneficial to put the unused bones behind the player's vision instead
<color=cyan>Cruz</color> 17 Jul @ 2:01pm 
does it support kicking
Homelander 17 Jul @ 1:00am 
Like, every time you press space animation is speed up .1
Homelander 17 Jul @ 12:59am 
Also 1 more idea, why not make it possible to speed up animations by pressing space (so you get up quicker and vice versa)