Garry's Mod

Garry's Mod

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CyberPunk2077 - Trauma Team
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
1.684 GB
9 Jul @ 1:01pm
13 Jul @ 11:05pm
3 Change Notes ( view )

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CyberPunk2077 - Trauma Team

Description
Model made by Vought Studio🇫🇷 (Ghost)[discord.gg]
Genesis cooperation Team of Vought Studio[discord.gg]


Content of this pack:
    Trauma Team PlayerModel:
  • Team Leader
  • Team Chief
  • Soldier
  • Pilot
  • Medic

features:
  • Light Kit
  • Heavy Kit
  • Helmet Variant
  • 4k texture
  • Full PBR support
  • Original E3 design (Optional)


Credit:
  • Ghost import, rigg, retexturing and some more stuff
  • GameImageUtil : Texture convertor
  • AQLazlo : Default Riggs
  • CD Projekt Red : Original asset


Copyright© 2023-2025 Vought Studio
This content is prohibited from publishing on Steam, except through the Steam account Ghost
All content posted on Steam Workshop belongs to its respective owner(s).
No part of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author[discord.gg], unless otherwise indicated or if you are part of the credits of this addon. Failure to do so would constitute a violation of the following rules: Steam Subscription Agreement©.
70 Comments
Ghost 15 Jul @ 8:44pm 
it doesnt work with nutscript its not rigged for it at all if you find the problem lmk
Arlo Ecloc 15 Jul @ 5:54pm 
1.6 Gigs..? Make a Multiplayer friendly version with a lower poly count/texture res if you're gonna make playermodels. Good for scenebuilds but horrid if you want these to be used in servers.
mAIN 15 Jul @ 5:52pm 
фыфыв
rickstanley911 15 Jul @ 2:42pm 
1.6 gigabytes is abnormally huge holy shit:steamthumbsdown:
Your father 15 Jul @ 12:16pm 
"oh hey cool playermodel i will download i- 1.6 FUCKING GIGABYTES?"
deadfelu2020 15 Jul @ 11:26am 
no hands? :steamsad:
knmc14 15 Jul @ 6:34am 
why the hell is it 1.6 gigabytes
Ghost 15 Jul @ 2:07am 
another issue is that the face isnt there but we just decided to keep the mask on
Ghost 15 Jul @ 2:05am 
so how could i get that to work because me and my friends are trying to use it and we cant get them to work at all
[Vought] Ghost  [author] 15 Jul @ 2:02am 
If you use def NPC animations in your schema config for the model no, but with the "player" animation it should normally work.