RimWorld

RimWorld

32 ratings
JecsTools Unofficial 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
31.169 MB
12 Jul @ 8:50pm
1 Change Note ( view )

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JecsTools Unofficial 1.6

Description
Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later.

Note for Mod Devs:
HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated.
JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register(
myCondition,
myOptionGenerator
);

As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell, is free to use this mod to update their own or request its removal. I also will not accept donations for this mod since I'm not the author.
Original Description:
1.5.0.0 (04-08-2024)

Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!

Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.

Note to modders: This mod is filled with lots of tools that allow you to do many new and different things in RimWorld. Check out RoxxPloxx's guide for more info here: https://github.com/roxxploxx/RimWorldModGuide/wiki

Partial list of components:

CompAbilityUser
- Adds spell/ability casting to humanlikes.

CompActivatableEffect
- Adds an activation graphic for weapons (e.g. lightsaber beam).

CompDeflector
- Allows the ability to knock projectiles to melee weapons.

CompExtraSounds
- Allows extra melee sounds to weapons.

CompLumbering
- Makes a staggered walking animation. (e.g. ATST walking effect)

CompOversizedWeapon
- Allows weapons with graphic sizes that can be bigger than RimWorld's limits.

CompSlotLoadable
- Adds slots to objects that can be filled to have effects. (e.g. different ammo types for guns, crystals for lightsabers)

CompToggleDef (by Roxxploxx)
- Allows for something to despawn, change its def, and respawn.

CompVehicle (experimental for 1.0, removed for 1.1+)
- Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.

CompInstalledPart (WIP)
- Allows installation and uninstallation of things onto other things. This is particularly useful for weapons on vehicles.

Additions by ChJees
Additions by roxxploxx
Additions by Swenzi
Additions and transpilers by Erdelf
Extensive hours of testing, debugging, and fixes by Xen
Improvements by lbmaian
"Hey, should we make this into a public toolset for people to take advantage of all this cool stuff?" - Jecrell
"Hell yes - this is awesome stuff - people will love it!" - Xen

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
9 Comments
LifeIsAbxtch 16 Jul @ 5:18pm 
will this work with Magic 1.5 when you update this?
megasin 16 Jul @ 3:18am 
Very excited for Oddysey and 1.6. Good luck ano0bis and co <3
Goldengear1111 15 Jul @ 11:44am 
Does this still lag heavily
Lugia 15 Jul @ 8:58am 
Would you be willing to work on the Jekrell Star Wars mods (The Force and Fully Functional Lightsabers)? That would be higly appreciated
ano0bis  [author] 14 Jul @ 6:36pm 
im working on a update for those rn. it wont work on 1.6 vamps or werewolves until the update is done.
stunnedby_thegay 14 Jul @ 10:38am 
would this work with the vampires and werewolves from rimworld of madness?
TurtleShroom 13 Jul @ 12:16pm 
Good luck!
ano0bis  [author] 13 Jul @ 12:15pm 
@TurtleShroom that is the plan I'm just trying to get all the other jecrell mods updated and fixed before optimizations.
TurtleShroom 13 Jul @ 11:42am 
I hope that you finally do what no one else dared, and fix this Mod's problems, lag, and broken code. I'd kill for a Jecstools Mod that doesn't suck.