Arma Reforger

Arma Reforger

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SOVIET SOLDIER'S HANDBOOK
By youtube EchooftheRodina
This little handbook is intended to accompany and protect you on your journey in the fight for the motherland!
   
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1 What our Struggle is about
IMPORTANT :

We are not fighting for politicians, we are fighting for our boys, for ourselves and for our homeland. Playing a Soviet soldier also means remembering those who never made it home. In combat, there's no skin color or origin. Everyone is equal. A bullet makes no difference. Be there for your comrade and help him if he has questions. Teamwork is (EXP1.5) very important. Lone wolves always die alone and lonely. Realize that you can't save everyone. If you encounter an injured person, you must FIRST make sure you're safe—otherwise, two people will be dead on the ground. Stop the bleeding immediately. Blood loss is the number one killer.

A-------------------------------------------------------INFO------------

The Armed Forces of the Union of Soviet Socialist Republics, the Red Army (1918–1946) and the Soviet Army (1946–1991), were the armed forces of the Communist Party of the Soviet Union (CPSU), Russian Soviet Federative Socialist Republic (1917–1922) and the Soviet Union (1922–1991) from their beginnings in the Russian Civil War of 1917–1923 to the collapse of the Soviet Union in 1991. In May 1992, Russian President Boris Yeltsin issued decrees forming the Russian Armed Forces, which subsumed much of the Soviet Armed Forces. Multiple sections of the former Soviet Armed Forces in the other, smaller Soviet republics gradually came under those republics' control.

The flag of the defunct Soviet Union


Roundel_of_the_Soviet_Union_(1945–1991)


Army Flag


Navy Flag


Air Force

Headquarters : Ministry of Defence, Khamovniki District, Moscow, RSFSR

Service branches
- Soviet Army
- Soviet Air Forces
- Soviet Air Defence Forces
- Strategic Rocket Forces
- Soviet Navy
- Soviet Airborne Forces


B-------------------------------------------------------UNIFORM------------

UNIFORM 73


Afghanka


Kamuflirovannyi Letnyi Maskirovochnyi Kombinezon KLMK




SSh-60



Telnyashka


Tankoviy kostyum


TTsKO


Soviet Pilot Dress


KZS


REFORGER currently has two aircraft models! The MI8 and the HUEY. If you're playing as the Soviets, stop firing at the MI8. I see this all the time. Only act when you're 100% sure it's in enemy hands.


C-------------------------------------------------------RANKS------------

The ranking system is typical for Arma. There are six ranks, divided as follows:

Private
Corporal
Sergeant
Lieutenant
Captain
and Major.

Serious misconduct can demote you below Private and cause you to be considered a "traitor," which denies you access to vehicles and equipment.

These ranks are based on the US Army and are the same for all factions. We'll show you the ranks that correspond to the ones used here—you'll hear this on the "radio" via the autopromotion voice.

Colors by type of troops:

motorized infantry troops – red (scarlet);

artillery, rocket, tank, engineering, construction, automobile, railway troops, signal-corps, troops of radiation, chemical and biological protection – black;

air force and airborne troops – sky blue;

state security troops (KGB troops) – dark blue, instead of the letters "СА" (Советская Армия) the letters "ГБ" (Государственная Безопасность – State Security);

internal troops (Interior Ministry troops) – crimson (dark red), instead of the letters "СА" (Советская Армия) the letters "ВВ" (Внутренние Войска);

border troops – green, instead of the letters "СА" (Советская Армия) the letters "ПВ" (Пограничные Войска).

Letter codes from 1972 onward

The letter imprint "СА" on army shoulder boards stood for Советская Аpмия (Sovetskaya Armiya) and was the symbol of adherence to the Soviet Army.

The letter imprint on Soviet navy shoulder boards symbolised the adherence to the appropriate fleet or naval major command.

Ф – Fleet (Russian: Флот, romanized: Flot), general personnel of the Navy
БФ – Baltic Fleet (Russian: Балтийский Флот, romanized: Baltiski flot)
ЧМ – Black Sea Fleet (Russian: Черноморский Флот, romanized: Chernomorski flot)
СФ – Northern Fleet (Russian: Северный Флот, romanized: Severny flot)
ТФ – Pacific Fleet (Russian: Тихоокеанский Флот, romanized: Tikhookeanski flot)
Other letter symbols
ВВ – (Russian: Внутренние Войска, romanized: Vnutrennie voiska) – Internal Troops
ВМУ – (Russian: Военно-музыкальное Училище, romanized: Voyenno-musykalnoye Utchilishche) – students of military musician schools or cadets of military bands
ВС – (Russian: Вооружённые Силы, romanized: Voorushonnye Sily) – armed forces (Soviet Army, later USSR armed forces, also Armed forces of the USSR)
ГБ – (Russian: Госуда́рственной Безопа́сности, romanized: Gosudarstvennoy Bezopasnosti) – Committee for State Security (KGB)
К – (Russian: Курсант, romanized: Kursant) – higher military college student
Н – (Russian: Нахимовец, romanized: Nakhimovez) – cadet in the Nakhimov Naval School
ПВ – (Russian: Пограничные войска, romanized: Pogranitshnye voiska) – border troops
СШ – (Russian: Cпециальная школа, romanized: Spezialnaya shkola) – special school
СВУ – (Russian: Суворовец, romanized: Suvorovez) – cadet at a Suvorov Military School

1/6 PRIVATE
Ефрейтор = Lance Corporal, its a better Private Rank
(you always start with this Rank)


2/6 CORPORAL
Мла́дший сержа́нт = Mládshiy serzhánt, better then Lance Corporal


3/6 SERGEANT
Сержа́нт - Serzhánt


4/6 LIEUTENANT
Лейтенант = Leytenant


5/6 CAPTAIN
Kапита́н = Kapitán


6/6 MAJOR
Майо́р = Majór




↓ AK74 and Makarov
Main Service Weapons

A-----------------AK74--------------------------------

This weapon is the primary service weapon of the ordinary soldier.




The AK-74 (Russian: Автомат Калашникова образца 1974 года, tr. Avtomat Kalashnikova obraztsa 1974 goda, lit. 'Kalashnikov assault rifle model 1974') is an assault rifle designed by small arms designer Mikhail Kalashnikov in 1974 as a successor to the AKM. While primarily associated with the Soviet Union, it has been used by many countries since the 1970s. It is chambered for the 5.45×39mm cartridge, which replaced the 7.62×39mm cartridge of Kalashnikov's earlier automatic weapons for the Soviet Armed Forces.

Mass : 3.07 kg (6.8 lb)
Length : 943 mm (37.1 in)
Barrel length : 415 mm (16.3 in)
Cartridge : 5.45×39mm
Action : Gas-operated, long-stroke piston, closed rotating bolt
Rate of fire : Cyclic: 650 rounds/min Practical: 100 rounds/min
Muzzle velocity : 880–900 m/s (2,887–2,953 ft/s)
Effective firing range : 500 m (550 yd)
Maximum firing range : 3,150 m (3,440 yd)
Feed system : 30-round AK-74 and 45-round RPK-74 detachable box magazine
Sights : Adjustable iron sights, front post and rear notch on a scaled tangent

B-----------------Makarov--------------------------------

This weapon is the soldier's secondary weapon.



The Makarov pistol or PM (Russian: Пистолет Макарова, romanized: Pistolet Makarova, IPA: [pʲɪstɐˈlʲet mɐˈkarəvə], lit. 'Makarov's Pistol') is a Soviet semi-automatic pistol. Under the project leadership of Nikolay Fyodorovich Makarov, it became the Soviet Union's standard military and Militsiya side arm in 1951.

Mass 730 g (26 oz)
Length 161.5 mm (6.36 in)
Barrel length 93.5 mm (3.68 in)
Width 29.4 mm (1.16 in)

Cartridge 9×18mm Makarov
Action Blowback
Muzzle velocity 315 m/s (1,030 ft/s)
Effective firing range 50 m (55 yd)
Feed system 8-round detachable box magazine
Sights Blade front, notch rear (drift adjustable)

↓ MP Never underestimate AI or Enemy
The AI or Enemy will 99% of the time send you to hell if you push without thinking. The AI with the RPG launchers, in particular, is known for being merciless.

CLASSIC AI WITH RPG



Effect 1 shot RPG7 - on BRDM2





Effect 2 shot RPG7 - on BRDM2








ACTIVELY use your own reconnaissance and identify the enemy's strengths and weaknesses. Infantry and APCS must always work together. Never enter a city or battle without support. You will always lose.

HIT AND RUN



Be a nuisance. If you go into a house, you become predictable. Don't do that. Run and hit the enemy. Be on the move. The enemy should never have it easy. If you stay in one position the whole time, you'll most likely be flanked and killed. Learn from the AI. It punches and runs, punches and runs, from cover to cover. Flanking from multiple sides is the next masterpiece—you tighten the noose around the enemy, and the enemy won't know where to shoot first—until it's too late.



Injuries are a big problem. If you manage to wound the enemy, keep closing the distance – their foot or arm is probably broken – but always be careful – don't let them dig in. Use grenades – aim for the feet, not the head – an enemy who can no longer walk is a dead enemy! Fractures are a death sentence in REFORGER; they take a long time to heal, while the enemy keeps coming at you faster and faster. If you can't even run away, a grenade in your hand – the pin pulled – is your last heroic act.
↓ MP Worst Case - You cant Escape ? GO with a BANG !
As soon as you pull a grenade, it's still OK. The bang only happens when you release it, three seconds later. A friend of mine was "captured," meaning he wanted to surrender, but the other team just wanted to "torture" him. When they knocked him unconscious, they noticed he had a hand grenade in his hand. BOOM. And five enemies were eliminated. The video is deliberately exaggerated. You should NEVER find yourself in this situation. The building is completely overwhelmed, there's no more ammunition. One last grenade. It's more fun to maybe take a few from the other team if you're going to die anyway.

↓ Tactical approach
All units must merge into one force. In this scenario, we flank from the left and right while our tanks suppress the enemy. Tactical flanking of the enemy takes away his strength and gives us valuable opportunities.

2 Our Basic Construction
Wherever we set foot, we need permanent locations where our soldiers can rest and recharge their batteries. This requires basic infrastructure.

Basic command, leadership
Command Post = The main building of each base
Radio Relay = Expands the radio network, important for communication and reaching bases

Structures for the soldiers
Living Quarters = Residential quarters, this building reduces spawn costs by 50%! You should set up small quarters in small bases; that is entirely sufficient.
Field Hospital = Here, soldiers can receive medical care and their health can be restored to 100%. This is also only possible in an ambulance.
Ammunition Supply Point = Here, soldiers can find equipment, torches, ammunition, spare clothing, etc.

Vehicle logistics structures
Light Vehicle Depot = Vehicles can be repaired here, and small vehicles can be built.
Heavy Vehicle Depot = Vehicles can be repaired here, enabling the construction of heavy vehicles.
Helipad = Here, combat helicopters are supplied with fuel and ammunition, repairs can be carried out and new helicopters can be requested.
Small Fuel Supply Depot = Here you will find fuel

In addition to the actual buildings, there are roadblocks, sandbags, barbed wire, etc.



3 Our Vehicle Pool
It is important for you to know what vehicles we have. These range from reconnaissance, transport, logistics and fuel vehicles to APCs and combat helicopters. You will also see stationary heavy weapons.

4 Our Soldiers
We can have the finest weapons and stories, but in the end it is the individual soldiers who make the difference. They are the ones who make our army strong. In the following pictures, you will see the different roles that exist in the Soviet Army. Each has its own equipment and uniform. For more details, please go to your editor.

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Every soldier contributes to the greater good. And this work is done as a team. There are specific patterns for how these groups should look and how they should be equipped. Please refer to your editor for detailed information.


5 Equipment
The equipment in Arma Reforger, let's be honest, is thin, but - there is always something new being added, bit by bit. You can find a very good site here that lists our equipment. https://en.wikipedia.org/wiki/List_of_equipment_of_the_Soviet_Ground_Forces


- CURRENT EQUIPMENT IN ARMA REFORGER

First the equipment, then the soldier. Take care of your equipment. We have quite a bit of it.

V.png]
↓ EXP WARNING (ONLINE) 🟢
EXP IS ONLINE 🔥🔥 31 JULY 2025 GO TO THE EXP SERVER AND TEST !!! 1.5 VERSION
YOU FIND ALL CHANGES HERE https://reforger.armaplatform.com/news/experimental-july-31-2025
HAVE FUN ! They Release Kolguyev in the Next Part.
🟢Added: RPG-22 launcher
🟢Added: TTSKO uniforms
🟢Added: PG-7VM and PG-7VR ammo for RPG-7 launcher
🟢Added: PMN-4 Anti-personnel mine
🟢Added: Hand-fired flares
🟢Added: Ability to assemble stationary turret weapons and mortars from parts
🟢Added: Ability to build small sandbag objects from sandbag items
🟢Added: HQ Commander Role, players can volunteer or vote for commander
🟢Added: Conflict - Establishing bases





⤵️ THATS A PRE UPDATE LIST FROM 27 JULY - YOU FIND THE REALITY ⬆️ IN THE OFFICIAL CHANGELOG
An experimental test will take place, which you can find on the Experimental page.

⚠️Leaked content⚠️

🔴RPG 22 and (RPG 75)
the latter won't affect us as it's a Czechoslovakian product – and will therefore be used by the FIA.
The Soviet RPG-22 Netto is a one-shot disposable anti-tank rocket launcher first deployed in 1985, based on the RPG-18 rocket launcher, but firing a larger 72.5 mm fin stabilised projectile. The weapon fires an unguided projectile, can be prepared to fire in around 10 seconds, and can penetrate 400 mm of armour, 1.2 metres of brick or 1 metre of reinforced concrete.


🔴 Rocket Types for RPG-7
The RPG-7 launcher uses various ammunition types, as you can see from the 6. Optic. The optic provide aiming assistance for different ammunition. The current standard ammunition we use is type:


We don't know exactly which type will be released, so here's an overview from the literature.



🔴 AP-Mines
An old topic that's been haunting us since 2022. An image was released, but it shows a US mine. We don't know anything more about this either. So I'll show you a list of our mines—presumably it will be a "small" model. We'll learn more when the EXP is released.


🔴 Hand fired Flares
The field manual shows a soldier with such a flare.

Possible models: SPSh-44—although we don't assume it's this model.

We are assuming such a solution. RSP-30 ! - a Warning Flare - RSP-30 is a reactive signal cartridge for commanding and maintaining squad interaction. Multi-star rocket cartridges are used as flares.












6 Weapon Optics
This area is intended to deal with weapon optics. Fights do not always take place in close combat but at a distance, so it is all the more important to handle the weapon optics correctly.









7 Radio
This section deals with the radio equipment. You need radio to coordinate your missions. Without coordinating your missions, you will be wiped out by a better opponent.

R-107M
The R-107 is a backpack radio developed in the former Soviet Union and produced in large numbers. In addition to the Soviet Army, numerous other armed forces, as well as paramilitary and civilian organizations, use this radio. The R-107 replaces the R-105, R-108, and R-109 models. Compared to these, it features a wider frequency range and channel spacing. Unlike the original R-107, the R-107M was constructed entirely with semiconductors.










R-148
Soviet radio station, built using discrete semiconductor and hybrid microassemblies. It turned out to be distressed and serious in repair, mainly due to the applied microassemblies hybrid, produced exclusively for the radio, having no substitutes in other Comecon countries.







8 First Aid
First aid is one of the MOST IMPORTANT topics above all others. If you cannot keep yourself or your comrades alive, you should not leave the main base and go on Exit.














9 Orientation
Orientation in ARMA REFORGER is based on real life. You have to learn to work with map and compass, memorize the names of places, hills and valleys, eventually you won't need a map anymore because you know your way around, but still, the map in ARMA REFORGER is updated LIVE - which makes your work easier - a luxury that doesn't exist in real life of course.












10 Vehicle damage basics


11 Infantry Movement, Mines, Weapon handling, Other



12 BPU-1 System
This chapter is intended to explain the weapon of the BRDM2 and the BTR70.
We won't go into detail about this turret, just know that it has a miserable angle of -5 +30—something that was significantly improved in the BTR80 with -5 +60. So always watch out for enemies higher than it; you CAN'T REACH THEM. And no Night Vision ! This turret was already used in the BTR60. The BTR70, in this form, was never planned. It was originally intended to be built with the BMP-1 turret / the 2A28 Grom 73 mm cannon, but was never released. All in all, the BTR70 was a failure, and very few vehicles were built. Nevertheless, this weapon system (KPV-T+PK-T) is a deadly weapon in the hands of a skilled shooter.
↓ -5/+30
As explained above, the BRDM2 and the BTR70 have an angle of -5 +30 - you need to know what that means. Using the internal program used to program this game, we will show you the shooting angles.

+30
You need this angle for targets that are higher up. The farther away a target is, the better; the closer, the more problematic.




-5
This angle is important for targets that are deeper. THAT can become a serious problem - when enemies crawl into your blind spot, for example when your engine breaks down.







↓ PK-MT



The PK-T is a vehicle machine gun of Soviet origin. It was developed in the 1960's to replace the SGMT as a vehicle mounted coaxial weapon. The PK-T was derived from the PK general purpose machine gun.

Design
The PK-T is a vehicle machine gun intended for use as a coaxial weapon. For flexible use the PK-B was developed. The PK-T is solenoid fired and features a much heavier barrel. The PK-T is derived from the PK. As such it is a gas operated machine gun firing from the open bolt position. A major design consideration was compatibility with existing optical sights and their range adjustment. By keeping the barrel length similar to the SGMT replacing the older weapons could be carried out in a cost effective manner.

Firepower
The PK-T is chambered for 7.62x54mm Russian. Normally 250 round belts are used, but the exact number depends on the mount. The thicker barrel allows for 500 rounds to be fired in rapid succession before it must be replaced. Cyclic rate of fire is 750 rpm. This is higher than the infantry model. Practical effective range is up to 1 km. Area targets can be engaged out to 1.5 km.

Users
The PK-T is in widespread use. It can be found on most armored vehicles of Soviet and Russian origin produced in the last five decades.

Variants
PK-T Original production model of the PKT. Introduced in the 1960's.
PKM-T Modernized variant of PKT, introduced in 1998. Aside from the reinforced receiver it does not feature any of the improvements of the PKM.

Videos about the weapon system

BPU-1 Turret / 7.62x54mm PKM-T

14,5x114mm KPV-T

KPV-T and PK-MT in Action
↓ Ammo Datas


↓ KPV-T


Heavy machine gun = 14.5×114mm-caliber heavy machine gun , Designer : Semyon Vladimirov Designed : 1944

- It is one of the most powerful machine guns ever used by the Soviet and later Russian armed forces. - Along with the Chinese QJG-02, the German MG 151 and the Czechoslovak ZB-60, it is one of the most powerful machine guns ever used by armed forces.




ARMA REFORGER = The KPV-T weapon is used HERE ONLY in the BPU-1 turret. This turret can be found in the BRDM2 and the BTR70.
↓ Optic
The weapons themselves do not have their own optics. Therefore, we must rely on the turret's. The BPU-1 turret therefore uses the PP-61-AM sighting device.

The PP-61AM periscopic sight is used by BRDM-2 and BTR gunners to aim their 14.5mm KPV-T and 7.62mm PK-T guns. It is a simple static sight with a fixed 2.6x magnification.
Note that there is no thermal channel, and no light amplification available. In other words, even at night the gunner has to use his eyesight!

On the left side of the sight are the markings for the 14.5mm gun, while on the right side are the superelevation offsets for the 7.62mm gun. The numbers denote distanced in hundreds of meters. Across the top of the sight is a series of vertical lines used for range determination. The long central line is four mils high, while the short lines to either side are two mils high. The space between the lines is one mil each. All mil measurements are in Russian mils.

Note that there is no compensation for parallax so at extremely short ranges the sight markings will be inaccurate!


















13 S-5 Rockets (Mil-Mi8)
S-5 is a rocket weapon developed by the Soviet Air Force and used by military aircraft against ground area targets. It is in service with the Russian Aerospace Forces and various export customers. It is based on the R4M, a German design from World War 2.
It is produced in a variety of sub-types with different warheads, including HEAT anti-armour (S-5K), high-explosive fragmentation (S-5M/MO), smoke, and incendiary rounds. Each rocket is about 1.4 meters (4 feet 7 inches) long and weighs about 5 kg (11 lb), depending on warhead and fuze. Range is 3 to 4 kilometres (1.9 to 2.5 mi).






Afghanistan
S-5 rockets were used extensively by Sukhoi Su-25 and Mil Mi-24 aircraft in Afghanistan in the 1980s, where their effectiveness was considered poor. Pilots described the rockets fanning out after launch "like a tulip", and that the warhead was only good for "tickling the dookhi's (mujahedeen) heels". The Russian forces have shifted to higher-calibre weapons like the S-8 rocket instead. In addition the Soviet 40th Army made use of improvised launchers mounted on T-62 tanks, BTR-70 APCs and Ural-4320 trucks in a ground-to-ground role.

⚠️ Minimum Distance
Rockets are not grenades; they need a certain distance to unfold.



Example: Rockets did NOT EXPLODED!


Example: RPG7 rocket launcher – this one also requires a certain distance to be effective. We've created images here showing the rocket's "steps."

Rocket didn't ignite. Too close!



Rocket has ignited.


Rocket ignited and self-destructed.










14 7.62x54mmR AP / LAV25
In this section, we'll be testing the SVD rifle's AP ammunition on the LAV25. We've randomly selected single-shot locations to serve as examples. Pay attention to the statistics, the black box, which provides thickness and other data.

Hit in the Tower area





Hit, front lower side




Hit front right




Hit tire right rear





Hit right engine area





Hit right tower plate




Hit rear left through exit hatch






Hit page left










15 7.62x54mmR AP / Humvee




16 Ammo SVD Test
762x54r API_7BZ3

7BZ3
A variant of the B-32, an armor-piercing/incendiary bullet designed to defeat lightly armored targets. The bullet has a black-red tip.







762x54r_Tracer_7T2

7T2
A variant of the T-46, a tracer bullet designed for fire adjustment and target designation. The bullet has a green tip, and the tracer burns for 3 seconds.









762x54r_Ball_57N323S

57-N-323S
A conventional steel-core bullet designed to engage personnel and weapon systems. The bullet has a steel core and has a ballistic coefficient (G1 BC) of approximately 0.374 and (G7 BC) of approximately 0.187. The tip has no distinguishing colour. It can penetrate a 6 mm (0.2 in) thick St3 steel plate at 520 m (569 yd) and 6Zh85T body armor at 110 m (120 yd).







762x54r_Ball_7N1

7N1
A sniper round designed for improved accuracy. The tip of the bullet is uncoloured.








IN THE GAME ✅️
7N1
7BZ3
7T2
57-N-323S

NOT IN THE GAME ❌️
7N13
An enhanced-penetration bullet designed to kill personnel wearing body armor, featuring a heat-strengthened core. The tip is uncoloured. A sealing lacquer belt on the mouth of the case is red-coloured. It can penetrate a 6 mm (0.2 in) thick St3 steel plate at 660 m (722 yd) and 6Zh85T body armor at 800 m (875 yd).

17 PK-MT → LAV25
The PK-MT does not cause any internal damage and is therefore (only) applicable to vehicle tires.










18 KPV-T → LAV25
This weapon was designed to fire at heavily armored targets. While not as powerful as the LAV25's 25mm Bushmaster, it still deals high damage. It's especially recommended for flanking from the side or rear, as the front is heavily protected.
↓ Front Area









↓ Back Area
Back This method promises the most success.






↓ Side Area
Side. This method requires the gunner to direct his fire at specific areas, especially the turret area, driver's area, and tires.







19 LAV25 (AP) → BTR70
Here, the effectiveness of the LAV25's 25mm Bushmaster – in AP caliber – against a BTR70 – head-on – was tested. The effect is 100% lethal!










20 LAV25 (HE) → BTR70
Unlike AP, HE does not penetrate the vehicle.







21 LAV25 (MG240) → BTR70
To conclude the test, the MG240 - but like the PK-MT, does no damage inside.



22 LAV25 (AP) → BRDM2
We see the same result here as with the BTR70. The effect is absolutely lethal.

The test with HE was the same as with the BTR70 - no penetration occurred.






23 RPG7 / PG-7VM → LAV25
The first-choice means of combat against the LAV25 is still the RPG7 launcher, with the current PG-7VM ammunition. We list hits from the front, side, and rear.

↓ Front Area












To understand the rocket's path, we created a unique firing video.
↓ Side Area











↓ Back Area










24 T62 (currently only as a wreck)
The T-62 is a Soviet medium tank produced from 1962 to 1975, armed with a 115 mm smoothbore gun and developed from the T-55. currently only as a wreck But based on the model, we can roughly imagine what "active" tanks might look like.

Crew: 4 (commander, driver, gunner, loader)
Length: 9.33 m (with gun in 12 o'clock position)
Width: 3.30 m
Height: 2.39 m
Weight: 40 t















25 BMP1 (currently only as a wreck)
Like the T62, the BMP1 is currently only available as a wreck. The BMP-1 is a Soviet-designed amphibious infantry fighting vehicle and one of the most widely used armored vehicles in the world. The abbreviation "BMP" stands for "Boyevaya Mashina Pekhoty" (Boyevaya Mashina Pekhoty) in Russian, which means "infantry combat vehicle." It was developed from 1961 and entered service with the Soviet Army in 1966.

Crew: 3 (driver, commander, gunner) + 8 soldiers
Length: 6.74 m
Width: 2.94 m
Height: 2.15 m
Weight: 13.5 tons (combat weight)










26 M113 (currently only as a wreck)
The M113 is a light armored personnel carrier. This US-developed vehicle has been used in dozens of different variants (apart from numerous minor modifications) in more than 50 countries since 1960. In addition to its original design as an armored personnel carrier (APC), depending on the variant, it fulfills a variety of functions as a fire control vehicle or mobile command post, and can carry weapons as an infantry fighting vehicle, anti-aircraft vehicle, missile destroyer, or flamethrower tank, among others.

Crew: 2 (commander, driver) + 11 infantrymen (standard version)
Length: 4,863 m
Width: 2,686 m
Height: 2.5 m
Weight: 12.3 t











27 (1.5 EXP) Change in vehicle design
With many changes, the vehicles' exteriors have also been "beautified." Hopefully, more of these details will follow.

Before 1.5 EXP









WITH 1.5. EXP