Operation: Harsh Doorstop

Operation: Harsh Doorstop

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Caption
"FOB IS LOVE FOB IS LIFE"
6 Comments
Axl  [author] 21 Jul @ 6:10pm 
i think this game suffers from a few things
1 - role restrictions.
2 - extended / longer combat time / more tickets per server
3 - more than 64 players, larger maps feel empty at times with obj being only focus so its basically a big as running simulator
Sіlncr 21 Jul @ 4:13pm 
The game is just balanced around spamming HABs, it's 99% of victory. Less HABs than enemy? Guaranteed loss unless you have absolutely no people capturing points.
Axl  [author] 21 Jul @ 3:00pm 
CONTEXT: players on both teams were actively griefing the FOB and destroying it so i went on a rampage building them, turns out i love it


and if i understand the reply correctly
[more spawn points can make the game boring as you have no incentive to be tactical.]

and that would be considered a skill issue.
if you are losing its not cause your spawn point is 1 of 5 options.
you have to focus objective as a team, communicate and so on.


"Tactical games are about outsmarting, killing, taking objectives"
cant put FOB near objective or it will be found or destroyed, making it useless.

objective should be the incentive, + transport roles assisting troops with FOB placements here and there.

"HAB spam makes it most important thing out of all"

only if your team leader and focus only on the FOB all game like me.
the reason i do this is because i enjoy the building and defence of the build once an area is overun. sometimes you advance forward and leave it behind.
Sіlncr 21 Jul @ 2:19pm 
They make game braindead spawn points simulator, winning is not through outsmarting opponent, but building points most of the time. Tactical games are about outsmarting, killing, taking objectives, HAB spam makes it most important thing out of all
Axl  [author] 21 Jul @ 1:37pm 
i cant see why you would be mad at more spawn spots?
Sіlncr 21 Jul @ 12:04pm 
HAB Spam shit.