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1 - role restrictions.
2 - extended / longer combat time / more tickets per server
3 - more than 64 players, larger maps feel empty at times with obj being only focus so its basically a big as running simulator
and if i understand the reply correctly
[more spawn points can make the game boring as you have no incentive to be tactical.]
and that would be considered a skill issue.
if you are losing its not cause your spawn point is 1 of 5 options.
you have to focus objective as a team, communicate and so on.
"Tactical games are about outsmarting, killing, taking objectives"
cant put FOB near objective or it will be found or destroyed, making it useless.
objective should be the incentive, + transport roles assisting troops with FOB placements here and there.
"HAB spam makes it most important thing out of all"
only if your team leader and focus only on the FOB all game like me.
the reason i do this is because i enjoy the building and defence of the build once an area is overun. sometimes you advance forward and leave it behind.