Darkest Dungeon®

Darkest Dungeon®

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Ruin Sentinels Boss
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General: Trinkets, Monsters
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3.565 MB
22 jul @ 0:05
29 jul @ 0:53
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Ruin Sentinels Boss

Beskrivning

Overview
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Hollow gaolers of an old, fallen kingdom, the ruin sentinels continue to stalk the derelict halls, guarding empty cages and long dead prisoners.

They can be encountered in any room in the ruins, defeating them will reward you with ample treasure and perhaps their trinket.

Credits
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JelloSkeleton - Artwork, audio, code
TheAwkwardHeady - Animation

Localization
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English, German - JelloSkeleton
Chinese - 喷泉之下
French - Diamant


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[ko-fi.com]

Legal jargon
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This item and its contents are not authorised for posting except under the Steam account JelloSkeleton. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios, and Red Hook is not responsible in any way, in full or in part, if this mod ends up breaking your save files and/or game.

34 kommentarer
Very cool
Meistro 26 jul @ 9:40 
Aw man this is awesome! you should do something like this with the Looking Glass Knight boss!
JelloSkeleton  [skapare] 26 jul @ 4:40 
Should be fixed now
JelloSkeleton  [skapare] 25 jul @ 16:46 
Huh, p4 isn't supposed to attack p123, did they use Ruinous Reprisal? They're only supposed to use that as the last one alive
Laykan 25 jul @ 9:23 
:heartg: :heartg: :heartg:
扑棱扑棱大蛾子 25 jul @ 7:50 
好棒的BOSS!!!
Lechemisier 25 jul @ 7:20 
> "The skills they use are completely position dependent, so they can only hit the ranks that are in the same spot as them"
Yeah they mostly do t's a cool mecha, just why p4 attack your p123 ? It's kinda weird when all the other attack of the trio attack their own rank, I can understand the existence of this skill tho because it's a good pressure tool. But why is it p4 guy it it's litteraly the contrary of all the combat, p1 target p1, p23 target p23, p4 target p4, and suddenly p4 target p123
Lechemisier 25 jul @ 7:15 
And second, they are guarding too much, if you aren't playing high chance to stun (which isn't something a mob should promote imo) or break guard (which isn't a commun thing) it's really annoying to shut down one. When DD is a game all about shutting down mob to lower the pressure on your team. Them guarding isn't a issue, but the 3 being able to guard is painful and really annoying, you never know if you will be able to shutdown before one of the 2 other will guard him for 3 rounds. I think lower a bit their HP and maybe cut the acces to guard for the p1 mob will already be a good start or even maybe enough
Pino 24 jul @ 22:35 
I love their design. I'm stoked to fight them in a dungeon!
Valse Griffyre 24 jul @ 5:27 
Boss music included? :D