Killing Floor 3

Killing Floor 3

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Supersampling internal resolutions
De către bad@chaos
What resolution are you actually rendering at beneath the Supersamplers?
   
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Supersampling precentages
When you use one of the Supersampler technologies the game renders a lower resolution image and then your selected upscaler uses AI algorithms to increase the resolution artificially to your native resolution (or whatever specified for Windowed mode). Each setting has a fixed percentage; for example if you're running at 2160p native and you are using DLSS "balanced" the internal resolution is 58% of 2160. These percentages or internal render resolutions aren't shown in-game normally so I created a list so users can better compare performance between the various modes. [Note that the percentages listed below were generated when played on a 2160p (4k) display. The percents could change slightly based on resolution.]

Nvidia DLSS
  • DLAA: 100%
  • Quality: 66.7%
  • Balanced: 58%
  • Performance: 50%
  • Ultra Performance: 33.3%

AMD FSR
  • Native AA: 100%
  • Quality: 66.7%
  • Balanced: 58%
  • Performance: 50%
  • Ultra Performance 33.3%

Intel XeSS
  • Native AA: 100%
  • Ultra Quality Plus: 76.9%
  • Ultra Quality: 66.7%
  • Quality: 58.8%
  • Balanced: 50%
  • Performance: 43.5%
  • Ultra Performance: 33.3%

Unreal TSR
Unlike the other settings TSR's implementation uses a basic slider to adjust what percentage you'd like to use. Note that while the UI in-game only displays whole numbers internally it actually uses decimals. -Meaning while the UI might say 75% for example, it might actually be at 74.9.
1 comentarii
Shade 27 iul. la 1:04 
Thanks for this!