Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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Royal House of Bourbon - Strategies and Synergies
By Oswalt Ousland
This guide provides detailed information on the mechanics, strategies, and potential synergies available through the alliance with the Royal House of Bourbon. This work includes an analysis of the unique technologies, units, and bonuses offered by this alliance, as well as their interaction with City Cards and the mechanics of other civilizations in the game.
   
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Introduction
The Royal House of Bourbon is a European Native Alliance focused on Versatile Ranged-Melee units, with a decent variety of unique economic and military technologies. Their economic technologies have a greater impact in the late game due to their sucessive scaling while aging up.

Royal Army
The House of Bourbon has 3 unique units: Royal Musketeer, Royal Dragoon and the Royal Horseman.

House of Bourbon - Units
Royal Musketeer
Royal Musketeer that will defend king and country with his sharp rapier in melee and charged pistol.

75 40 15 per House of Bourbon palace
160 4.5 0.40 % Melee - Available:
Ranged Attack: 22 12 3.0
Siege Attack: 19 6 3.0
Melee Attack: 20 1.5 x 2 x 1.6


Pistol Attack: The Royal Musketeer fires a pistol which deals 44 damage and has a maximum range of 12. Cooldown: 60 seconds.

The Royal Musketeer is a greatly improved version of the standard Musketeer. In comparison, Royal Musketeers have slightly less ranged attack and an increased coin cost, lower attack multipliers against cavarly and shock infantry slightly more hit points, an increased hand attack, and 40% melee damage resistance.

Tip: Royal Musketeers work better in groups of 5 or 8 thanks to their special ability, Pistol Attack, which can be used to focus fire on a single unit with high Health Points. Pistol Attack ability's damage increases with unit upgrades.

Tip: Royal Musketeers work exceptionally well against Hand cavalry. First they can deal decent ranged damage and then engage effectively in hand combat against cavalry, thanks to their high melee armor of 40%, performing even better than Pikemen in the Commerce Age (II).

Royal Dragoon
French elite Dragoon that hit targets at a higher range and performs well in melee combat. Can trample enemies. Good against cavalry.

100 100 10 per House of Bourbon palace
190 7.0 0.20 % Ranged - Available:
Ranged Attack: 18 17 2.5 x 2.5 x 2.0 x 1.9 x 0.5
Siege Attack: 7 6 1.5
Melee Attack: 22 1.5 x 1.34 x 1.5 x 1.2
Trample Attack: 14 2.0 3
Stampede Attack: 5 1.5 2 x 0.75 x 0.75 x 0.25

The Royal Dragoon is a Light Ranged Cavalry unit from the Royal House of Bourbon and works as a alternative version of the standard Dragoon. In comparison, Royal Dragoons have less hit points, speed, ranged attack, lower attack multipliers against heavy cavalry, shock infantry and artillery, and a slightly increased food and coin cost. Instead they get more attack range, line of sight, a slightly faster Rate of Fire and higher melee attack.

Tip: Royal Dragoons are still vulnerable against Skirmishers. Even with their decent melee damage and trample attack, it's better not to use them against large formations of Skirmishers.

Tip: Ironically, Royal Dragoons work exceptionally well with Skirmishers, countering Heavy units together and covering each other with ranged fire.

House of Bourbon - Royal Horseman
Royal Horseman
Guard cavalry mercenary riding a heavy war horse with a powerful stampede mode that damages units while moving. Available after researching Maison du Roi on a Trading Post on House of Bourbon.

400 4
900 6.25 0.30% Ranged - Available:
Siege Attack: 19 6 3.0
Melee Attack: 30 1.5 3
Trample Attack: 20 2.0 5
Stampede Attack: 10 1 2 x 0.75 x 0.75 x 0.25

Tip: The Royal Horseman functions as a mercenary version of the Cuirassier, with higher Hit points, but also with an increased resource and population cost.

Tip: However, the Royal Horseman is a late-game unit that requires a technology to become available, and for that reason, it's not very accessible.
House of Bourbon - Unique Technologies
Bourbon Reforms and Royal Tax are economic technologies available in the Exploration Age (I). However, these technologies reach their full potential during the Fortress Age (III) and Industrial Age (IV), due to the economic development a civilization achieves during these ages.

Bourbon Reforms: 300 300 300 - Available:
Grants 20% of resources spent on technologies as XP by 60, 140, 200 and 320 XP for each Age from Exploration to Industrial Age respectively. Up to 2,000 XP.

Royal Tax 150 150 - Available:
Grants 35 coin for each building owned by the player up to 10,000 coin.

Chouannerie 275 - Available:
Villager bonus damage against infantry +1.0; Coureur des Bois and Cree Coureur des Bois bonus damage +0.66 instead.

Tip: Chouannerie is not very useful technology. It only improves the settler's combat capabilities against infantry, making it harder for skirmishers or musketeers to damage your economy. On the other hand, they remain very vulnerable to rush attacks from cavalry, which are even more common.

Maison du Roi 750 - Available:
Delivers 1 Royal Horseman with every future Home City shipment. enables Royal Horsemen at Trading Posts.

Tip: Maison du Roi is a late and expensive technology. However, it's well worth it, as the investment in coin pays off quickly starting from the second Royal Horseman shipment.

Basic Synergies
Synergies with the Royal House of Bourbon Technologies

Bourbon Reforms and Royal Tax are technologies that particularly benefit certain civilizations more than others. Civilizations that receive free buildings through shipments benefit the most from this mechanic, as it reduces the overall wood investment required to construct buildings and fully capitalize on this advantage.

Japanese
This is the case for the Japanese civilization, They possess the ability to ship many buildings with Shrine City Cards including the Azekura Card. These Cards can be sent twice, optimizing the effectiveness of the Royal Tax technology.

5 Shrine Wagons: Ships 5 Shrine Wagons.


Azekura: Ships 4 Shrine Wagons and improves their gather rate by 5%. Enables Shrines to slowly repair themselves.

Italians
The Italians benefit greatly from the Bourbon Reforms and Royal Tax technologies, as they receive a free settler for every technology researched while also having architects that construct buildings at no cost. The free settler mechanic, together with the Bourbon Reforms technology, encourages the research of both economic and military technologies. The Freemasons card improves the construction rate of Architects, allowing you to reach the maximum benefit from the Royal Tax card faster.

Freemasons: Architects get +25% speed and build buildings 65% faster, build military buildings 45% faster instead, and can buld Outposts and Walls.

Swedes
The Swedes also benefit greatly from the Royal Tax technology due to their economy relying on the continuous construction of their unique building, the Torp, and the ability to ship some of them as well.

Dominions: Ships 4 Torp Wagons; Torps get +10% hit points, can receive economic Home City shipments and gather from crates.
Strategies
Royal Musketeer Rush
This strategy works in 1v1 matches and it requires you to be in the Commerce Age (II), have a Trade Post with House of Bourbon or use the Ancien Régime Card to get this alliance with the French and to train 5 to 10 Royal Musketeers to harass enemy settlers, destroy Trading Posts, and perform hit-and-run attacks using their Pistol Attack ability. Royal Musketeers are slightly faster than most regular infantry units, allowing them to engage in combat and disengage with fewer casualties.

Full Native Army - French
For this strategy, you need to build a Deck with Native City Cards to improve the Hit points and attack of Royal units such as Royal Musketeers and Royal Dragoons. This strategy works quite well in 1v1 matches with the French due to the large number of City Cards they have that benefit Native Warriors. Additionally, with the Ancien Régime card, you'll be able to train more units from the House of Bourbon, although they will now cost population as a drawback.

This drawback can be compensated by sending a Wood shipment during the Commerce Age to build more houses, while focusing your economy on food and coin. As in the previous strategy, you can take advantage of your Royal units to rush the enemy and gain map control. In general, this strategy is risky due to the lack of unit variety in your army but you can always switch to a more flexible army composition when you need it.


Exclusive French Native Warriors Cards

Wilderness Warfare: Coureurs des Bois, Native Warriors, Skirmishers, and Settlers get +20% hit points.

TEAM French Auxiliaries Combat: Native warriors get +10% hit points and attack. This Card also improves Native Warriors of your allies.

Native Warrior Combat: Native warriors get +15% hit points and attack. This Card is also available with Haudenosaunee, Incas, and Mexicans upon revolting to the Maya, and British upon revolting to Haiti.

Standard Native Warriors Cards

Native Warriors: Native warriors cost -25%.


Blood Brothers: Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard if they're not already upgraded. Native Embassies get +40% hit points and +5 build limit.

Auxiliar Royal Army
Royal Musketeer and Dragoons can be used as overpop units or as a secondary force to support your Main army during times when you lack resources to build more houses. Or even in situations when you need more firepower and have an excess of resources. This strategy is more balanced and it works well in team matches.

Royal March Ability
For the next 15 seconds, the player's units get +5% speed, except for infantry and villagers, which get +10%, and shock infantry, which get +7.5%. This ability has a cooldown of 300 seconds.

The Royal March Ability can be used both offensively and defensively depending on the situation within the match. It can be used to rush enemy settlers or to quickly move your army to a specific combat zone. It can also be used to perform strategic retreats with increased speed.
Best Civilizations with Bourbon House
French
The French civilization has the best synergy with the Bourbon House, and it's also the civilization with the strongest Native Warriors in the game, thanks to the variety of City Cards available to them to boost their Hit Points and attack.

They also have great City Cards that improve overall infantry and cavalry units. Additionally, with the Ancient Régime card, you can build a more consistent army of Bourbon House units due to the increase on the population cap of Royal Musketeers and Dragoons with a pretty manageable drawback.



Italians
The Italians are the civilization that benefits the most from the Bourbon Royal House technologies.

They can reach the maximum benefit from Royal Tax and Bourbon Reforms faster and more consistently than other civilizations, thanks to the previously mentioned Settler–Tecnology mechanic and their unique unit, the Architect.

Bourbon Reforms is a cheaper technology similar to Mercantilism, with a more balanced resource cost with a mechanic that is more accessible for the Italians if the Royal House of Bourbon is in the match.