Kaizen: A Factory Story

Kaizen: A Factory Story

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How to win Pachinko
By DarkOutX
Guide how to get 10 wins faster
   
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Disclaimer
Overall, all tips are connected, so better read them all. I will put most common things in Level 1, and more specific things in other levels

- Each level took ~50 minutes to win 10 times
- Currently, I can't open fullscreen images. Google/forums says it's temp Steam bug, but if you know how to fix it - write in comments, pls
1 | CLASSIC
Fine setup. 3/5 segments has red+white combo and bottom segment has big chain

Rules
  • Red Card (last is segment) OR Bonus Area Card ends turn but gives +1 ball
  • Look at White Card as a conversion ability (+-1 to Ball value)
  • Top segments are harder than low segments because you have less White Card above to control random
  • Ball ALWAYS has a value suitable for some ingame card. But that card can be locked behind other.
  • You can't jump to higher segment or even segment on same height, only from top to bottom segments.
  • You can jump only to +1 or -1 cards taking it's number to the ball.

Tips
  • You can save time and restart game if setup seems bad
  • White card before Red Card should be combinable. (Green frames on pic). If it's not (Red frames on pic), you will have to spend +1 ball, which makes random more influential
  • Check segments looking for chains. Each chain will take just 1 ball. (Yellow frame on pic, star as a chain start)
  • Look at top cards in EACH segment to control that they must be as various as possible
  • If you see chains or combined white+red cards, prefer NOT separating it if you have a choice
2 | HANEMONO
So-so setup. 3/5 segments has red+white combo, OK variety of top cards (2 is duplicated), bottom segment has bad chains requring minimum 3 turns

Tips
  • Restart if bottom segment has bad chains
  • Ignore* top half (above blue separator line) before you open Bonus Area to save more White Card (convertors).
    *Only use duplicated White Cards to make more variety
  • Once opened, break Bonus Area cards in first priority.
  • If Bonus Area closed and you have no Red Cards in bottom segment => Restart
3 | IPPATSU-DAI
Bad setup, 100% restart. Top White Cards has too many duplicates, 3/5 red+white combos, central segment requires 4+ turns

Tips
  • Restart if central segment (marked with star) has bad chains requiring too many turns
  • While Level 2 was easier with more White Cards remaining, here you have all segments to use (Bonus Area is lowest segment). So it's better to destroy as much cards as possible each turn.
  • Ideal position is opening Bonus Area with only Red+White(optional) combos remaining in each segment
  • Once opened, break Bonus Area cards in first priority.
  • If Bonus Area closed with cards remaining => Restart