Tales of the Shire: A The Lord of The Rings™ Game

Tales of the Shire: A The Lord of The Rings™ Game

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Hobbit Cooking 101
By eekz
Tales of the Shire has a clever cooking system but doesn't clearly explain how it works. This quick and easy guide (with *super* professional pictures and no spoilers) breaks down the basics so you can host better elevenses!
   
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Quality
Every ingredient has a flavour profile and a quality score ranging from (1) to a high of (3), indicated by yellow pips. Every dish you whip up has a quality score of (1) to (5) stars based on:

(1) Ingredient Quality (Free point!)
(2) Ingredient Quality
(3) Ingredient Quality
(4) Flavour Combos
(5) Texture

In your first season, it's difficult to score higher than (2) or (3) on most dishes due to not having the correct prep stations or enough high quality ingredients.
Flavour Combos
Most ingredients start with one of five flavour profiles. The flavour of many ingredients can be changed by adding a spice at the correct prep station.

⚪️ Bitter (gray blue)
🔵 Salty (aqua blue)
🟢 Sour (green)
🔴 Spicy (red)
🟣 Sweet (purple)

Dishes score a Flavour Combo bonus when (a) the ingredients are all two flavours, and (b) the two flavours are complementary.

The Recipe tab of your Encyclopedia includes a grid of "discovered" Flavour Combos. Every time you combine two new flavours, the grid is updated to show whether the flavours were complementary or incompatible.

Choosing Ingredients
Typically, adding two or more ingredients with the same flavour will change the flavour of the dish. If you have a bunch of different flavours, it seems like Sour and Spicy are overpowering.



(A) Your first goal to complete the dish with two complementary flavors.

(B) If you have three different flavors happening, check your spice list. See if you can add an appropriate spice to something like fish or onions that can be cooked in a pan (or other available prep station). Adding spice will change the ingredient's flavor, so you can get that "Flavour Combo."

(C) Your second goal is to use quality ingredients. Using nothing but 3-star ingredients will unlock all (3) stars here.
Texture
Texture is based on two sliding scales, represented in the bottom right by a sort of coordinate plane: Smooth or Crunchy on the y-axis, and Crisp or Tender on the x-axis. The platter symbol represents your current texture, and the yellow ticket thingy (yes, that's the official term) represents the goal texture.

You reach the goal by preparing each ingredient the correct way at the correct work stations.



Smooth or Crunchy
Smooth vs. Crunchy is controlled by chopping ingredients.

In our example and highly professional art, the Yellow Ticket Thingy is slightly chunkier than our baseline dish. That means, I want to do a semi-lousy job of chopping.

If a recipe should be SUPER CHUNKY, chop twice and press "okay" / "x" / whatever as soon as the option appears. If it should be super smooth, chop until the bar is full. If you're aiming for something in between, then stop at roughly in the middle and inch your way there with each ingredient.



Crisp or Tender
When you're done chopping, some ingredients can be moved to another prep station instead of The Bowl. This other prep station lets you adjust the "Crisp / Tender" status, and change the ingredient's flavour with a seasoning.

Full disclosure: I haven't unlocked the trick to "Crisp" yet, but expect it depends on another prep station. The Pan you start with only increases the "Tender" value, and runs automatically (so these are not precise screenshots).

Just like with Smooth/Crunchy, you'll cook until the desired tenderness. In this case, I stopped when the arrow hit 3/5 of the bar.



Getting it Right
When you have multiple ingredients that can be processed, you want to inch closer to the goal with every ingredient and hopefully get it right on the last ingredient. When you get it right, the Yellow Ticket Thingy glows.



Happy cooking, Hobbits!
The example showed a 4-star meal. It could have been 5-star with better ingredients.

5 Comments
eekz  [author] 21 hours ago 
@Radium - As far as I can tell (after a lot of experimenting), Flavour and Texture give equal bonuses / have the same weight. The tags don't seem to impact how much a hobbit likes the dish?

I didn't want to dig into tags here (because I'm a serial min/maxer and assumed everyone who reads this will immediately produce nothing but "well-balanced" meals), but you're absolutely right that it should be pointed out.
Radium 2 Aug @ 2:15pm 
Something to note, is that you can get one extra of three different tags on your meals:

"Flavorful", "Textured", and "Well Balanced".

Question about that though, other than "Well Balanced" since that requires both to have been met, have you noticed weather or not "Flavorful" or "Textured" gives a bigger bonus?
eekz  [author] 1 Aug @ 7:50pm 
@Vitlöksbjörn - I almost called this "To Serve Hobbit" or "Shire Green"

@† Dieth † - Glad to help! "Uncertain flavor" means that you can choose enough ingredients to impact the flavor. When the ingredients are added, the recipe will have a flavor. Please let me know if that doesn't make sense!
† Dieth † 1 Aug @ 6:08pm 
I didn't quite understand the textures thing; reading this, I now fully understand. Thanks!
I have a question: Some dishes are labeled "Uncertain Flavor." Do you have to discover the flavor by cooking it or serving it with food?
Vitlöksbjörn 1 Aug @ 2:43pm 
Ahhh yes the succulent flesh of a hobbit, roasted to perfection in a brick oven