Killing Floor 3

Killing Floor 3

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NINJA (NAKATA) GUIDE & BUILD
By Crumb
LOVED PLAYING BERSERKER IN OTHER KILLING FLOOR GAMES? OR YOU WANNA JUST LEARN HOW TO BE A MASTER NINJA? THEN THIS GUIDE IS FOR YOU!
IT'S ALL ABOUT PARRIES & BEING THE MOST BADASS SONUVABITCH NIGHTFALL HAS EVER SEEN!
   
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<- INTRODUCTION ->


Ninja - One of the most fun Perks to play in Killing Floor 3, with some of the Passives helping it to be very tanky against most Zeds.

Nakata, a retired assassin who returned to this bloodbath with Nightfall to redeem himself off of past sins, is real professional at:

  • High Mobility, With Hebi-Ken it's real unmatched.
  • Ability to parry & negate any damage like that.
  • Cuts big Zeds swiftly like a tomato with the right build.

But even for an old man like him finds struggles, such as:

  • Requiring the highest skill ceiling out of all classes. As such, beginners will find Ninja difficult.
  • Highly affected by latency & FPS, parries will be delayed due to them (only Solo matches will help.)
  • Requires communications with the team to think of the strategy for bosses and later waves.

here to master the arts of this Ninja after all? Then i'm not stopping you at all!
Pros & Cons learned, now we sharpen the Weapons.
<- WEAPONS & RECOMMENDED MODS ->
2. Katanas
Your main MVP of most matches! using the Secondary Mode can destroy most of Big Zeds, and the blades are faster in crowd control.



  • Recommended Weapon Mods for Katanas.

  • <- Stunning Coating (Coating)
Mandatory Coating as it helps with stunning Zeds in general.

  • Padded Grip (Grip) ->
Gets some Zeds to Aggro on you instead in exchange for improving Block.

  • <- Lightweight Blade (Blade)
More Attack Speed, more Stun Affliction, so much positive stuff about it!

  • Ornate Guard (Guard) ->
Again, still only positive stuff about it.

  • <- Balanced Pommel (Pommel)
More Attack Speed, also recovers some of the Block Stamina lost to Lightweight Grip.


3. Yumi

If you're running a Bow Build, you can go for Yumi alternatively & deal with those Zeds from safe distance.


  • Recommended Weapon Mods for Yumi.


  • <- Laser Sight, Bow (Sight)
Reduced Recoil, & more rainbows!


  • Large Quiver (Quiver) ->
More arrows!

  • <- Exploding Arrows (Arrow)
The main thing that helps with Crowd Control.


4. Kunai
Your Secondary Primary Weapon throughout most matches, able to deal with Zeds in safe distance better than Shurikens.


  • Recommended Weapon Mods for Kunai.

  • <- Enfeebling Venom (Coating)
Enfeebling Affliction will help weaken the Zeds, making them attack & move slower.


  • Smooth Grip (Grip) ->
Projectile Speed, Accuracy & Stumble Affliction is pretty spectacular.


  • <- Lightweight Blade (Blade)
More Attack Speed, more Stun Affliction, so much positive stuff about it!

  • Whistler Pommel Ring (Pommel) ->
More Accuracy, more Penetration Power & Projectile Speed.

Alternative Kunai

  • <- Enfeebling Venom (Coating)
Enfeebling Affliction will help weaken the Zeds, making them attack & move slower.

  • Sai Blade (Blade) ->
less accuracy with throwing in exchange for improving the melee abilities of it.

  • <- Textured Grip (Grip)
again, more benefits for melee abilities since it decreases the accuracy even further.

  • Weighted Pommel Ring (Pommel) ->
you get the point!

Honorable Mention
1. Kiba
Honestly, it's better than nothing of a starting weapon.



  • Recommended Weapon Mods for Kiba.

  • <- Stunning Coating (Coating)
Mandatory Coating as it helps with stunning Zeds in general.

  • Lightweight Grip (Grip) ->
Attack Speed & some Stun Affliction in trade of less Block Stamina.

  • <- Lightweight Blade (Blade)
More Attack Speed, more Stun Affliction, so much positive stuff about it!

  • Ornate Guard (Guard) ->
Again, still only positive stuff about it.

  • <- Balanced Pommel (Pommel)
More Attack Speed, also recovers some of the Block Stamina lost to Lightweight Grip.

SIDEARMS

Shuriken
For when you don't have the Kunai yet.

  • Mods:
    Enfeebling Venom (Coating)
    Triple Blades (Blade)

KH-380
One of the alternative Sidearms for Ninja that is used for healing your temmates when the Medic is not on the match. (YOUR CHOICE OF WEAPON MODS.)


BEST PASSIVE ABILITIES.
For Weapon Mods, it is recommended to have 3 of these Passive Abilities:

  • Boss Basher - Deal 5% more damage to Bosses.
  • Melee Master - Deal 2.5% more Melee Damage and 20% more Bash Damage.
  • Stumblesome - Add 20 Stumble Power.
<- BEST PASSIVES FOR NINJA ->
The old man has 2 Passive Builds for Katanas & Yumi respectively, his skills are all unmatched because of that!

KATANA


<- LVL 2: Kenko
Increases max Health & Perfect Parries restore 10 Health over 5 seconds. Additional Parries refresh the duration.


LVL 4: Swift Current ->
Caltrops do not deal Self-Damage, getting hit by them increases movement speed by 10% for 5 seconds.


<- LVL 6: Shogekiha
Increases Hebi-Ken's ending shockwave radius by 50%.


LVL 8: Roaring Tiger ->
Deal 10% more Damage with Heavy melee attacks & 10% Cut Damage with Ranged Weapons while aiming.


<- LVL 10: Capacity Increase
More Caltrops!


LVL 12: Dead Calm ->
With no Hebi-Ken charges your weapons deal 10% more Damage.


<- LVL 14: Demon Stance
No damage from enemies & enviromental ground damage effects, 10% reduced damage from spray & explosion damage effects.


LVL 16: Hard Rain ->
increase the amount of Caltrops by 2 in exchange of reducing explosion radius by 33%.


<- LVL 18: Blood Hunt
Killing Zeds with Hebi-Ken's pass through damage recovers 2 Health with each one.


LVL 20: Chi Kai Ri ->
75% Stumble Affliction with all Weapons (Stumble interrupts Zeds & staggers them back in opposite direction)


<- LVL 22: Capacity Increase
More Caltrops! x2


LVL 24: Iron Castle ->
Perfect Parries gives 3 Gadget activation energy.


<- LVL 26: Unyielding
Killing a Zed with a Melee Weapon restores 3 Health & 15% increased Melee Weapon damage for 5 second. Additional kills refresh the duration.


LVL 28: Raijin ->
Caltrops shock Zeds for 40% longer. (Shock stuns Zeds)


<- LVL 30: Punishing Chain
Taking damage to below half Health instantly restores all charges for Hebi-Ken (150 second cooldown between triggers)



YUMI (Bow)
The Build is very different from Katana. (Only the different Passives will be mentioned, the rest is still the same from Katana build)

<- LVL 2: Yoroi
Maximum Armor increased by 20, Stamina lost with blocking attacks is reduced by 50%

LVL 4: Kekkai Jutsu ->
Caltrops' lifetime increased, detonate early if a Zed step on it.

<- LVL 6: Eagle Strike
First attack after Hebi-Ken deals 15% increased damage.


LVL 14: Skirmisher ->
Max ammo capacity for all weapons increased by 35%, auto-pickup radius with Kunai, Arrows & Shuriken increased by 100%

<- LVL 16: Thunderclap
Caltrops' explosion raidus increased by 30%.

LVL 18: Red Shadow ->
Take 15% less damage for 5 seconds after Hebi-Ken.

<- LVL 24: Lightning Incarnate
Hebi-Ken's pass through radius increased by 25%, Damage Type changed to Electrical & increased by 100%.

LVL 26: Kyuketsuki ->
Weapons deal 100% Bleed Affliction & 10% increased damage to Zeds with Bleed. Damaging Bleeding Zeds restores 3 Health for 3 seconds, additional hits refresh the duration.

<- LVL 28: Inazuma
Caltrops' explosions leave Eletrical fields with the same radius as the explosion, last 5 seconds, apply Shock & 15 Electrical Damage every 0.5 seconds to Zeds within the radius. (Shock stuns Zeds).

LVL 30: Leopard Fist ->
Hebi-Ken's finisher damage makes Zeds more vulnerable to Ballistic, Cut & Electrical Damage by 10% for 10 seconds.
<- GENERAL TIPS ->
PARRIES ARE REWARDING. (Katanas)

If you remember playing Berserker perk in other Killing Floor games (Or it's your first time with Killing Floor franchise), you're definitely familiar with parries.

Some of the Passives require you to perform a Perfect Parry in order to gain benefits from it, but how do hit and know it's a Perfect Parry?
When a Zed is about to attack and you hold Block just at the right time, the Zed will stumble and stagger back away. That's how you know you just hit a Perfect Parry (It will be more noticeable with some Passives you equip)

The main point of this tip is to always try to hit Perfect Parries to make Ninja a consistent perk to use, Although IT IS MORE DIFFICULT TO HIT THEM IN MULTIPLAYER DUE TO LATENCY.. It is best if you practice in Solo matches or time your delays in order to Perfect Parry.


STICK TO YOUR TEAM MORE OFTEN (Multiplayer)
Just a Reminder that you're not invincible as Ninja & you could pretty much get outnumbered quick if you're not careful about it (Especially with multiple Big Zeds chasing you). Try to stick to some of your teammates to help you heal off & jump back right into the field.

Also, Use Hebi-Ken wisely for situations when you're outnumbered.


RETREAT IS AN OPTION FOR MORE SURVIVABILITY
Solo Match giving you trouble because you keep dying? Try your best to run away when you're low on Health OR multiple Big Zeds are on your tail. Try your best to use things like Ziplines & shortcuts
to make sure you're far away from your impending doom.


STRATEGISE YOUR TOOLS x2
If you've already seen my Commando Guide, you probably know what to do.

But if you haven't.
think of your each strategies with Tools. You can use several different Tools & save them up for future waves, but note that the Tools are not unlimited & there's a limit for each wave.
(Try to make use of Multitool to unlock some doors, ziplines & armor storages.)
<- CONCLUSION ->
In conclusion The old man is pretty difficult to learn at first, but with practice & dedication he's an unstoppable one army man. Never forget: Parries are rewarding & Hebi-Ken must be used wisely.

Thank you so much in advance if this Guide helped you build Ninja better. be sure to leave a like on it to help this become popular!

OTHER GUIDES MADE BY ME:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3541123174

11 Comments
iSpeed 13 Aug @ 9:31am 
Is this a joke? Kiba is the worst weapon in the game
Crumb  [author] 13 Aug @ 3:33am 
@Flomer

братан! just researched your alternative kunai build and i can gladly say it's added to the guide.
спс за это.
Chronic Complainer Reviews 12 Aug @ 10:00pm 
Kunai is stronger than Katanas
Flomer 11 Aug @ 2:57pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3547132107
Why don't you try the Kunai as main weapon and add it to guide?
It just melt every zed in melee, especialy bosses in zed time
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3547134597
Crumb  [author] 10 Aug @ 4:39am 
@★ ThebFinder

are you playing solo perhaps? have you also tried giving yourself Boss Basher/Boss Buffer bonus abilities?
★ ThebFinder 10 Aug @ 4:33am 
I cant do Bosses with the Katana
Komar 6 Aug @ 9:13am 
Hello Pretzel !

It's very interesting, don't apologize :)

Thanks a lot for your answer and for guides ! It's very helpfull :steamthumbsup:

It's give me a field of reflection ;)
Crumb  [author] 6 Aug @ 5:03am 
Oh yes, thank you! Sleep depravity has been getting to me lately.
the mistake's fixed.
Rat Bastard 6 Aug @ 4:56am 
The Yoroi passive increases armor, not arrows.
Crumb  [author] 6 Aug @ 2:57am 
@Komar

Hello! i sincerely apologize that i completely forgot about that section.
best Passive abilities for your Weapon Mods are usually:

Stumblesome - Add 20 Stumble Power.
Melee Master - Deal 2.5% more Melee Damage and 20% more Bash Damage.
Boss Basher - Deal 5% more damage to Bosses.

i hope this helps you!