ATLYSS
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HOW TO - Editing Save Files
By KarinFysh
Teaches the player how to edit save files.

How to edit Level values, Money values, changing Classes and subclasses and enchants.
   
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INTRODUCTION
HOW TO - Save File Editing / How to Recover Enchants, Gear and Change Class
When browsing the forums in search of answers for specific problems, many people may tell you to just "Do save editing".

I'll more or less outline the basics of it.

DISCLAIMER: Editing Save Files may absolutely nuke your characters. Be sure to edit your saves AFTER you have backed them up or you know what you're doing. ie. Don't change stuff nilly-willy.

To edit your save files, you need to go to to the profileCollections folder.

To access it, go to

ATLYSS > ATLYSS_Data > profileCollections in your game's local files, as accessed by the properties menu in your steam library upon right clicking the game's title.

Then, you will see files with weird names and numbers, fear not; It's pretty easy to navigate.

Each save file is numbered as it would be on the list going down, starting from ZERO. Your top character will be atl_characterProfile_0 and going down the number at the end will go down to whatever your lowest character is.

To edit the file, you DON'T NEED any special software; Just your typical notepad app will do. I use VisualStudio, it's free and installs extremely fast.

Upon opening your chosen file, you will see a bunch of parameters. Like name of your character, last game version of that character, and currency they have and so on and so on-

If you're looking for Save Editing to fix an issue, you're probably doing it for one one of 3 reasons.

1. You need money.
2. You need levels.
3. You want to change your class.
4. You want to restore/change your character's loadout.
MONEY
* MONEY

- To edit the money value, type in the currency line the number you want, the amount seems to cap off at about million, so bear that in mind. MAKE SURE you end it with a , or else it can break. Seriously. It is important. I use VisualStudio as it highlights such mistakes.
LEVELS
* LEVELS

- Same as money; Track down the level parameter, which would be the "_currentLevel": and change it to whatever you need it to be. Current cap is 40. Also, make sure to end it with a , as any other parameter.
CLASS
* CHANGING YOUR CLASS

- Now, that can be more tricky. If your character class is fresh, ie. You unlocked zero class skills, great, it makes it easier. Right under the "_currentLevel": parameter, right in the "_statsProfile": {} brackets, there is a parameter called "_classID": "Mystic", for example.

Now, make sure to edit within the quotation marks, AFTER, : , write the class name you want to change it to. Delete the old one and write "_classID": "Bandit", .

- If you have skills unlocked, in-game go to Sally and remove them with a book or manually in your save file delete JUST THE NAMES of the skills in each line. They look like this;
{
"_skillName": "Recovery",
"_skillLibraryIndex": 0,
"_skillUnlocked": false
},

All class skills like recovery are fine, but class specific skills *probably* need to go. I havent tested it with without changing/removing skills, but I don't wanna play with fire.

When you've done that, proceed with the Class Change as described.

- If you have a SUBCLASS, it is also pretty easy. Right under "_classID": "Mystic" , you have another parameter labeled "_classTier": 1, . By default it is 0. For Magus, the tier is 1. For Bishop, the tier is 2. For figher's paladin the tier is 1.
GEAR AND ENCHANTS
* RECOVERING ITEMS / ENCHANTS

- To bring back particular pieces of gear, go to the Atlyss Wiki to get the proper names of each item. Each 'chunk' of code responsible for storing any item is the same, so don't worry and adjust as needed based on logic.

Each chunk looks like this;

{
"_itemName": "Nutso Top",
"_quantity": 1,
"_maxQuantity": 1,
"_slotNumber": 5,
"_modifierID": 0,
"_damageTypeOverride": 0,
"_useDamageTypeOverride": false,
"_isEquipped": false,
"_isAltWeapon": false
},

It uses the item name as it is in-game, so don't worry about internal name shenaningas.

I won't cover what ALL the lines in that chunk do, I'll just focus on teaching you how to change the item and add it to your character's inventory and change it's enchants.

Don't touch quanitity and quantity, focus on "_itemName":, "_modifierID": and "_slotNumber": .

itemName, self explanatory. Pick and choose what you want from the wiki, paste that name into the quotation marks done and dusted.

slotNumber, like character profile numbers, go from the top number down. In this case, left-topmost space is your first slot. Slot right next to it is second, slot right next to it is third and so on.

"_modifierID": are your ENCHANTS. You can totally use this to cheese vivienne is she cons you out of one too many boss badges.
There are 7 modifiers/enchants thus far.

1 is GUARDIAN

2 is KILLER

3 is MAGICAL

4 is PRECISE

5 is LIVELY

6 is MANAFONT

7 is ENERGETIC

LIVELY, MANAFONT, ENERGETIC and GUARDIAN are ARMOR ONLY. Energetic can be both ARMOR and WEAPON.
KILLER, MAGICAL and PRECISE are WEAPON ONLY. Don't mix them, or they won't work.

ENDING
If you have any more questions, feel free to ask. I don't know much about actual coding, most of my experience is from modding Mindustry in JSON and ATLYSS is just very similar.

I hope this is a guide you can understand well, it's my first time writing one for something as tricky as editing code, lel.

Also, fair disclaimer, these changes also apply in multiplayer. No cheat engines needed. The dev also is fine with it and didn't make any effort to patch it out as in their words, paraphrased, ATLYSS isn't made to be pvp focused, so it's fine to cheat in an ultimately pve focused game. Or something like that. May Kiseff quote me on that and throw soggy old tomatos at me for getting the actual quote wrong.
1 Comments
mydadpokesmewithacattleprod 12 Aug @ 12:15am 
Gaaaaaaaaaaayyyy