RimWorld

RimWorld

143 hodnocení
Mass Graves 1.6
5
2
2
   
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Mod, 1.5, 1.6
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Aktualizováno
1.649 MB
9. srp. v 16.16
10. srp. v 8.30
Poznámky ke změnám (4) – zobrazit

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Mass Graves 1.6

V 1 kolekci od uživatele TalesoftheRim
Minetech Series
181 položek
Popis


Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses. The Graves hold 20 pawns [Configurable]. Its mostly meant for pawns other than colonists, if you want to put colonists in make sure to enable them under the humanlike corpses storage settings.


Safe to add mid-game?
Yes
Can you despawn the corpses?
We have added a button that allows you to destroy all corpses inside the grave. There is now a mod setting that allows you to choose between two options. Disabled (Default): Button will be disabled if no corpse is present, button will enable when you hit max capacity (20/20). Enabled: Button is disabled if no corpse is present, will enable after any amount of pawns.
(Thanks Ravinglegend for the idea)

Can you add both Graves to the game instead of switching between them in the mod menu?
Yes we can, both graves are now included without having to switch like previous versions. Simply right click on the Graves icon in the misc menu and it will give you a drop down to choose which grave to place.

Can you remove wealth from pawns in the grave?
No, vanilla doesnt remove wealth either for buried pawns. Strip them down before burying, or destroy corpses in the grave often.

Can I change how many pawns the graves hold?
Yes, in the mod options you can adjust this. The default is 20.

Will this still work in 1.5?
Yes it will, we've added backsupport.

Does this support CE?
Not sure, test it and let me know. Old comments on mod pages say pawns were falling through the grave when they had CE enabled. Test on a different save and let me know.


Original author is NoImageAvailable
Some changes in code and update to B18 by Kartel'
Continued B19/1.0/1.1/1.2/1.3/1.4 by Pyrce
Continued in 1.5 by: DakotaTheSatyr (Comissoner), DimonSever00 (XML/Coding)
Continued in 1.6 by: Talesoftherim (Commissoner), Airo (XML/Coding)
Thumbnail was made by myself, credits to Vanilla expanded for their Textures Expanded apparel.

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Počet komentářů: 24
TalesoftheRim  [autor] před 9 hodinami 
@Ano We considered this when adding the destroy all corpses button, the reason we didn't add this as a timer is because it requires the grave to tick which would hurt performance.
Ano 30. srp. v 0.03 
i have a suggestion, there's a timer when you bury the bodies and in time, the mass grave will disappear
TalesoftheRim  [autor] 15. srp. v 16.40 
If you enjoy the mod please leave a rating!
RAD EMERALD 15. srp. v 2.42 
YAY!!!!!!
KΞNTΛR 14. srp. v 14.02 
Fun for the whole family!
Raith 13. srp. v 21.27 
holy shit, instant 200 shamblers when you need them
TalesoftheRim  [autor] 13. srp. v 21.03 
@Red Hawkfield @Raith I just tested this, Any pawn in the grave will become zombies.
@Rovalen I don't know.
Autismus Maximus 13. srp. v 20.24 
Finally i can do my Pol Pot gameplay
Raith 13. srp. v 19.24 
how would this work with the deadlife shell exploding next to the mass grave? will all the corpses pop out or will only a certain number of them do so?
Yehoria 13. srp. v 7.03 
can i build things on top of the grave, like the animalist slab? perhaps there should even be the ability to build floors on top once it's filled in...