Sid Meier's Civilization V

Sid Meier's Civilization V

650 ratings
The North Pole
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.407 MB
20 Dec, 2014 @ 1:37pm
18 Dec, 2015 @ 3:18am
2 Change Notes ( view )

Subscribe to download
The North Pole

Description
Santa's on his way from The North Pole!
Adds The North Pole civilization, led by none other than Santa Claus, jolly ol' St Nick.

Everyone is happy at the North Pole! Your people will be happy with the combination of the UA (50% reduction in Unhappiness from cities and citizens) and the fact that the first three cities you found each provide a unique luxury. Plus, more happiness comes from the unique building:

Uniques

UB: Santa's Workshop. Replaces the Workshop, +15% production, and each one provides two copies of - what else - Presents! (+6 Happiness)

UU: Elf Worker. Replaces the standard Worker, has 3 movement, and builds much more quickly than the standard worker. New unit model by Civitar

New UU: Reindeer Archer. Replaces the Chariot Archer; 3 movement instead of 4 but does not get stopped by rough terrain. Upgrades to a Reindeer Knight. New unit model by Wolfdog

New UU: Reindeer Knight, places the Knight, ranged unit, +1 movement. New unit model by Wolfdog

Bonus: Unique Improvement: Snowman, can be built on Tundra or Snow (making up for Santa's tundra start bias), and adds +3 Food and +1 Production to the tile. Graphic model converted from Civ IV by DJSHenninger, originally created by saibotlieh


Now with an improved start location thanks to Neirai and the CL Team!

Direct Download[forums.civfanatics.com] can be found here.

Imgur Album[imgur.com] with more info


Supports:
Civ IV Leader Traits in Civ V (Expansive, Charismatic)
JFDs Colonies, Claims, and Crimes
JFDs ExCE (military units get Snow Immunity)
JFDs Piety
JFDs Cultural Diversity (Polar group, with Classical soundtrack)
JFD and Pouakai's Mercenaries
Map Labels
Sukritact's Events and Decisions
Unique Cultural Influence
YnAEMP

Requires BNW and all DLC.

OK, so this is totally overpowered. But after all, it's Santa!
Popular Discussions View All (1)
15
16 Mar, 2015 @ 10:36am
Help getting Mod to work
aGRBLnurASS
233 Comments
Lunarbronysubject 20 Apr, 2024 @ 4:35am 
s n o w
🌴Lumia🌴 16 Apr, 2021 @ 6:46pm 
bugged on multiplayer
calcul8or  [author] 14 Dec, 2018 @ 6:36pm 
:)
MotherWesser 14 Dec, 2018 @ 6:26am 
Great MOD! Well done. I play this MOD a full deity game every Christmas. Santa is the jolliest bad ass!
balgerian balagel 5 Nov, 2018 @ 4:24pm 
I understand that the civ is already pretty powerful, but I have some thought out suggestions!
- Santa Workshops should have no maintenance required. I mean, who's ever paid an elf?
- The Reindeer archers and knights shouldn't require horses. There are rarely ever horses near due to start bias, and I'm pretty sure Reindeer aren't horses either!
Either way, this mod is brilliant. Keep it up.
Mikus Lupus 23 Apr, 2017 @ 4:00pm 
I second Aku's idea.
calcul8or  [author] 1 Apr, 2017 @ 11:47am 
lolol
World Mighty 1 Apr, 2017 @ 10:42am 
Reindeer knight should be renamed to "silent knight"
Skidee 22 Mar, 2017 @ 2:01pm 
Ok
calcul8or  [author] 21 Mar, 2017 @ 4:46pm 
Nope