Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lately, I've been switching my scout out at wave 5/7 of Hamlet Hostility and becoming a battle medic with a focus of cash collection. It works pretty well and still fun. Lower pressure since you're replacing scout instead of the standard medic.
Also played battle medic yesterday in Bone Shaker with no heavy on the team. I had to become the main tank class who drew aggro against Giants. I think I had 7 deaths the entire mission. I tanked all of the heavies of wave 2 and didn't die that wave because of the trusty Blutsauger.
But again, Battle Medic is recommended when your teammates are not idiots and it is a higher skill floor than other classes.
I've also seen people who fail badly at pyro...doesn't really mean anything to me.
A really good scout can have most giants properly milked a high percentage of the time. It can vary quite a bit depending on the length between Giant spawns (wave composition) and how much that scout invested in his milk recharge time. These days I rarely get more than 2 ticks in milk recharge. The rest goes into my primary.
A proper battle medic will get giants marked 90+% of the time, plus spraying a lot of the smaller bots to farm health off of as well. Scout is free to switch classes if he wants to or even roll with the crit-a-cola if he wishes to. It provides him with more freedom to choose.
Yes, it does require a little bit of syringe aim knowledge, but it's not really that hard. I barely even practiced it in PvP (Maybe 3-4 hours of PvP Battle Medic). It just requires you to be aware of the slow projectile speed and adjust accordingly.