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for example I have learned that I can to find Door 1 like this
IMyDoor DoorOne = (IMyDoor)GridTerminalSystem.GetBlockWithName( "door 1" );
Then I can manipulate the door using the DoorOne bucket.
Like find the state: DoorOne.Open
To change the state
Not sure how to do this yet...
could be somet like:
DoorOne.GetActionWithName( "Open_On" )
then
DoorOne.GetActionWithName( "Open_Off" )
But yeah a simple tutorial to explain that would be awesome.