Sid Meier's Civilization V

Sid Meier's Civilization V

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Barbarian Inmersion Enhancements
   
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8 Jan, 2015 @ 10:27am
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Barbarian Inmersion Enhancements

Description
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons.







[forums.civfanatics.com]


Era Names:
Changes the Barbarian names according to Era:
  • Ancient and Classical: Barbarians
  • Medieval: Brigands
  • Renassaince: Pirates
  • Industrial and Modern: Rebels
  • Atomic and Information: Terrorists


Era Promotions:
Adds unique Barbarian Promotions according to Era:
  • Barbarian: No bonuses.
  • Brigand: Ignores Terrain Cost and Withdraws
  • Pirate: May embark and receives naval bonuses.
  • Rebel: May embark, can capture enemy units to their side and may move after pillaging.
  • Terrorist: May embark. May move after pillaging and has increased attack against cities.

Barbarian Generals:
Adds a slight chance for Barbarian Generals to appear at encampments. Generals make encampments harder to conquer (allowing
Barbarians to heal) but also grant more Gold and some Culture when captured.

Notes:
All three features may be enabled or disabled through the Leugi_Barbarian_Settings.lua file.

If you experience lag when switching Era Names disable the settings_BarbarianChangeAll option.

Also, this mod is likely incompatible with any mod that changes the Barbarian Reward Popup (not that I have seen any mod changing that before)

Special Thanks to:
Sukritact (who made the Barbarian notification icon, taken with permission from JFD's amazing Germans mod); Tomatekh (who helped with testing)

Thread on CivFanatics![forums.civfanatics.com]
230 Comments
oni1313 22 Sep, 2024 @ 4:37am 
@grinder007
normaly steam autoupdates the mod, if not and a mod gest updatet You have a button ingam in your modlist.
grinder007 28 Jul, 2024 @ 8:06pm 
Noob Question , How exactly would we know ( alert / notification ? ) if a Mod has an update for download ? This Mod says last updated in 2015 ...
Economic Terrorist 19 Jun, 2024 @ 9:41am 
Nice.
oni1313 3 May, 2024 @ 11:58am 
So I mad a map with citystates and fixed them in the editor. But now no Barbarians spaw.
If I set the citystates to random Barbarians will spawn.
oni1313 13 Oct, 2023 @ 11:12am 
Hi. I´m using barbarians - unlimited Exp mod and some times I don´t get the culture and gold for destroying an barbarian camp.
Sidekick1982 17 Oct, 2022 @ 12:51pm 
Very badly balanced and buggy. Barbarians tend to multiply themselves when loading a game. The gain from killing barbarian generals is way to high. So, the general idea is great. But I cannot recommend it at all in its current state.
Amaruq 2 Oct, 2021 @ 3:57pm 
Okay this is a really really small issue: Immersion. :)
AudileYeti 30 Apr, 2021 @ 10:52am 
Ok just reloaded the game and it changed the name, which shows it is working but not really as it only takes effect after reload
AudileYeti 30 Apr, 2021 @ 10:16am 
I'm having an issue where their names are not changing when the world enters a new era, what could be causing this issue?
my settings_BarbarianNames = 1 so idk what is the problem is
Gwizzz 17 Oct, 2020 @ 12:36am 
@Goatroach: I'm running both and units still receive XP towards promotions (I've got some units at level 6) but not towards Great Generals or Admirals. This may not be a problem with this mod but with the vanilla game itself as I believe there is another mod that allows you to continue to receive XP for GG and GA from killing barbarians.