Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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SMAX Factions The Data Angels
   
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File Size
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483.322 KB
8 Jan, 2015 @ 2:05pm
3 Jun, 2015 @ 12:21am
4 Change Notes ( view )

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SMAX Factions The Data Angels

In 1 collection by lilgamefreek
Alpha Centauri Mods by Lilgamefreek
22 items
Description
Play as Datajack Sinder Roze, leader of the Data Angels, from Sid Meier's Alpha Centauri: Alien Crossfire.

Trait
Earns two free operatives on researching Computing.
Operatives cannot be killed during a covert op.
Operatives are always detected or identified during a covert op.
The Capital's intrigue cannot go below 1 intrigue level

The faction is extremely adept at infiltrating other factions, but its operatives can't help leaving their work unnoticed.



Compatibility

This mod makes changes to CovertOperationsSystem.lua. It incorporates scripts from ViceVirtuoso's ModularCovertOps mod, so any mod's depending on it will not conflict with this mod. It does still make it's own custom changes as well. All changes are non-critical, but a conflict may cause the Angels to lose a core component of their trait.

History
_________________________
initial upload (v1):
- The Data Angels start with a free covert operative at the very start of the game.
- Operatives cannot be killed on an operation (they are instead identified).
- Operatives are always detected or worse after an operation.
_________________________
update (v2):
- Civilopedia no longer displays dummy entries such as trait buildings
- Re-added missing art assets
_________________________
update (v3):
- Updated to winter patch
_________________________
update (v4):
- The Angels now get two free covert operatives on researching computing, even without a spy agency, but no longer start the game with a covert operative
- The Angels Capital has a minimum of 1 intrigue at all times
- Added support for Social Engineering
_________________________
Planned future changes: .
- Implement trait as an invisible building rather than the current, very visible building.
- Balance changes as more factions are developed and feedback is received.

Known Issues

There's a serious issue that affects many sponsor mods with custom leaderscenes. The mods can cause the game to crash to desktop when used in conjunction with the default civs. A current fix is to play the game with the leaderscenes set to minimum. In the meantime, modders are investigating a proper fix. You can do your part by notifying Firaxis of this widespread issue.

Credits

Art, Design - adapted from Sid Meier's Alpha Centauri
Lore - adapted from "GURPS Alpha Centauri" supplement by Jon F. Zeigler
Code - utility functions by JFD
36 Comments
Windows Error 28 May, 2015 @ 6:18pm 
Ok then. That makes sense. I just didn't understand what you meant by "or worse". This is still really cool. I think you should give them a little bit more, like cities can't reach level 5 intrigue, or there are buildings that decrease intrigue, or even some sort of spy satellite. I just feel that after the first 50 - 75 turns, the only thing left they have going for them is not having their operatives killed. I can see a lot of possible expansions for this mod without making it too op. Sadly, I don't know the XML language and I don't have time to learn it. Does it use a similar dev kit to Civ5?
lilgamefreek  [author] 25 May, 2015 @ 9:44pm 
Prestige and rank in their society is determined who can complete the boldest and most difficult operations. Detection simply means being aware an operation even took place, it doesn't mandate that it was discovered due to incompetence. People will know that they've been robbed if a master thief is confident enough to leave little, onyx figurines at the site of his heist, even if they have no idea who's done it. The Data Angels are simply narcissistic enough to act that way.

By worse, it means the Data Angels can still screw up and be Identified. The way the code works is that any case of undetection is changed to detected. Any case of killed is changed to identified.
Windows Error 25 May, 2015 @ 4:48pm 
Why are they always detected? "- Operatives are always detected or worse after an operation. "
That's just kind of stupid. Also, it says "or worse". If they can't be killed does that mean there is a higher chance of operation failure?
Death King 15 Mar, 2015 @ 2:04pm 
cool!
Venusaisha 21 Feb, 2015 @ 5:00am 
i often put it on enemy team with human hive.
lilgamefreek  [author] 6 Feb, 2015 @ 10:50am 
Yes that would be doable. I would honestly redesign the trait completely to work around a similar concept tbh. At the moment, I feel the Data Angels are borderline breaking because of their free spy. Sinder's spies can't die, making high-risk operations much less risky. That being said, you can't perform high-risk operations without getting the intrigue high enough first. By starting out with a spy, you have free reign to raise intrigue up in a particular city for most of the early game. I've timed it and in play testing, I was able to get 1-2 coup attempts on Zak's capital due to the increased spy rate in his cities. It's a little bit worrisome and I've contemplated delaying the free spy to later in the game for that reason.
aLadyTess 6 Feb, 2015 @ 12:40am 
Proposition: There was a ketchup (catch up) mechanism in civ4 and civ5, where techs that were researched by met civs costed something like 5% less per civ that has it. I have not bothered paying attention if that mechanism exists in BE, but im guessing it does???
In either scenario, what do u think about giving Cinder some kind of reverese engeneering ability as well. Ex: reduced tech cost if tech has been researched by anyone / increased tech speed if tech has been researched by a civ u r spying on.
PS: probably gonna play Cinder in next game.
PSS: One city challenge with Aki is the most civ fun ive had in years, ty.
aLadyTess 6 Feb, 2015 @ 12:40am 
But this is Cinder's page so about Angels. This ability doesnt seem to do anything? 1 Spy? Havent played the race, just see it sending the spy either to Zak or me ( i guess she has a thing against russians, wonder if she would send to Vadim if he was in the game). So lets say the spy gets off 5 successful missions before anyone else gets a spy. In early game that would be at best 100 gold, 50 science, 2 techs and a Coup de Gra. Sure feels like a huge bonus at 5of5. Failing one tech steal automaticly removes CdG from the list, failing science syphon removes one tech stolen and CdG. Failing 2 events isnt worth discussing.
aLadyTess 6 Feb, 2015 @ 12:22am 
Hello again lillgame. This might become a long post, cuz i havent truly figured out what exactly to say. Have played quite a few games with UniProj now and Cinder and Yang are quite happily spending alot of time underachieving in 10 player games. The AI fails to coprehend Yangs racial bonus in going wide early, it seems to not dare building new cities when between -5 and +5 health even tho it wouldnt suffer all that much from it (note: on apollo it does fine)...
🔥𝕲𝖗𝖎𝖒🔥(^ω^) 3 Feb, 2015 @ 9:36am 
Cornflakes :D