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How to deal with mines for divers and sharks
By =SB= DudeKiller
Mines are not a issues to me, as long as they are well used.
   
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Introduction
Mines are not a issues to me, as long as they are well used. If they are not, I hope that the newbies will learn from their mistakes.
Sharks
As a shark:
- 1: You quickly realize if the diver team is using mine. You might lose 1 life to find out :)
As soon as you know it, use it to your advantage and take the mine detection skill. If they don't use mine don't take it.
- 2: Once you see the mine, use them to kill or bother the diver with blurry water. You just have to pass fast next to them. Just don't get right into it.
Divers
As a diver:
Mines are a great weapon if well used. It kills newbies easily and kill advance player when they are not careful or when they rush to escape a room in panic.
- 1: place your mine in narrow spaces (corridor, doors, broken wall, windows). It gives less space for the shark to avoid them. Place them also in vertical coridors.

- 2: If you are defending a room, place your mine a little bit OUTSIDE of it. Just outside the door for example. This allows you to hide INSIDE, next to the door. This will limit the diver kill by mine.

- 3: Never place it in the middle of a big space. It rarely kills and makes the water of the whole room blurry, and the shark is still alive in that blurriness!!! The last seconds of escape might be an exception

- 4: Don't put a mine next to another one. The chain reaction will make you lose a mine without increasing the chances of kill by much.

- 5: Don't be a douche, make sure that you don't put a mine next to you teammate, or make them aware of it. But also keep track of the positions of the mimes from the others.

- 6: Play as bait, put a mine in a corridor and wait for the shark to rush you. Or as you are being followed drop one and dash.

- 7: Put a mine behind a wall being broken. Move back so that you don't get killed by the explosion. Now wait for the shark to rush you through the wall and mine.

- 8: The timer of S.T.E.V.E. is also important. When it is close to 100% keep your mines for the next room. When S.T.E.V.E. leaves the room, and that you have a lot of mines covering the room, Stay in the room. You can wait for the shark to attack S.T.E.V.E. to go defend it. You still have a chance to kill a shark with your mines.

- 9: Mine fields are more efficient at killing you team than sharks. It happens to see a baddly placed mine kill 2 or 3 divers.
Conclusion
In the end with good players in both teams, mines are there to slow down the progression of the sharks and force them to break walls
9 Comments
Involved 9 Mar, 2016 @ 12:23pm 
In the midst of it right now.
=SB= DudeKiller  [author] 9 Mar, 2016 @ 1:08am 
Do so
Involved 8 Mar, 2016 @ 3:25pm 
However, if you are turning a map into a minefield deathtrap, you are using too many mines. I think it's final, I'm writing a guide on mine usage. It's gonna be a lot longer than this one.
=SB= DudeKiller  [author] 8 Mar, 2016 @ 2:20pm 
@Service Disconnect you are right, but this configuration mostly catches sharks rushing out after an inside kill or or kill attempt. Thats when they have no time to check ;) Also at the biginning of the game, many players were turning room into minefield death trap :)
LittleWolf 8 Mar, 2016 @ 2:02pm 
i put my mines slightly indented so the shark cant detonate them without going through it
Pat 8 Mar, 2016 @ 9:59am 
Good guide however I'd have to disagree with divers number 2, putting mines outside rooms. I can see mines pretty easily even without mine detection, and when they are outside the room they are even easier to detonate as a shark.
Involved 4 Mar, 2016 @ 5:16pm 
Of course, if you spam mines many sharks will just take the electromagnetic sense evolution and render the mines ineffective.
Involved 4 Mar, 2016 @ 5:05pm 
Putting the mines slightly outside, however, allows sharks to detonate them without taking damage at all. Also remember, the brighter the map, the easier it is for sharks to see mines. Mines are effective in darker maps like station, and ineffective in lighter maps like galleon. The easier it is for shark to see your mines, the more safely they can detonate them without taking damage. A shark can lunge straight past a mine in a doorway and set it off without a scratch. Keep that in mind when placing mines, map brightness and the space between the mine and all surrounding obstacles as well as the type of sharks your opponents are using.
VoidW4lker 17 Feb, 2015 @ 10:45am 
Very good guide; thx!