Space Engineers

Space Engineers

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JustAnotherTopSpeedMod(500 m/s)
   
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Type: Mod
Mod category: Other
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13.791 KB
9 ian. 2015 la 11:17
1 jurnal de actualizare ( vizionare )

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JustAnotherTopSpeedMod(500 m/s)

În 1 colecție creată de Servo
Servovicis' Speed Mods
5 obiecte
Descriere
Sets Top speed to Approximately 522.0 m/s for everything at cap. Suits move 5% faster.

Other speeds can be located Here

This is about the highest speed recomended by Keen.

Be advised that as this modifies the Environment.sbc file, it may override other settings you have in game for your environment. Tested with a few skybox mods without confict.

7 comentarii
Vermillion 10 dec. 2016 la 21:28 
this doesnt change rotational speed
Servo  [autor] 22 nov. 2015 la 8:48 
I've noticed this issue as well. The only way those landers can successfully land is because their speed is capped at 100 m/s. I could make a variant that caps large ships to safe speeds for landing, but that would limit the funcuallity of the mod. On the other hand, many servers are just creating modded starter ships as the work around instead. Lighter ships like small ships with cargo for everything in them is typically the best approach. Less to slow them down, so you don't have to give to many resources dedicated to thrusters for your new players.
PiggyWhiskey 20 nov. 2015 la 18:32 
So there is a new issue with these speed mods and certain starts.

The latest update starts Star System at 15km. Speed increases to about 300m/s which is too fast for the basic atmospheric thrusters of the starting ship to actually slow down and land.

Any suggestions?
Servo  [autor] 31 ian. 2015 la 11:52 
Keen has since resolved the issue between skyboxes and speed mods, so both should work now.
Polybivs 9 ian. 2015 la 17:05 
Thanks! That worked!
Servo  [autor] 9 ian. 2015 la 15:44 
Adding the mod to the world is all it takes however if you have a custom skybox mod, it could conflict with any of the speed mods til the conflict is fixed by Keen
Polybivs 9 ian. 2015 la 15:07 
None of the top speed mods seem to be working. Do I need to do anything other than just add it to the mod list for my world?