Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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SMAX Factions The Free Drones
   
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File Size
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521.100 KB
15 Jan, 2015 @ 11:40pm
3 Jun, 2015 @ 12:23am
5 Change Notes ( view )

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SMAX Factions The Free Drones

In 1 collection by lilgamefreek
Alpha Centauri Mods by Lilgamefreek
22 items
Description
Play as Foreman Domai, leader of the Free Drones, from Sid Meier's Alpha Centauri: Alien Crossfire.

Trait
No unhealth penalty from manufactories
There is a small chance to incite riots in foreign cities based on the difference in health
Cannot build pure science buildings or improvements.

The faction is a worker's paradise, excelling at industry and drawing workers from across the planet. They look down on blue-sky science and do not support research with no immediate applications.


History
_________________________
initial upload (v1):
- The Free Drones do not suffer a health penalty from manufactories. The health penalty disappears shortly after the manufactory's construction.
- There is a chance to incite riots in foreign cities. The chance is dependent on the difference between the owner's health and the health of the Free Drones. The larger the difference, the more likely a riot occurs. Riot chances are capped at 25%.
- When a riot occurs, the city falls into martial law and resistance for 1 turn. The Free Drones earn a small growth bonus for each riot they incite. Capitals and leader's with a cooperation agreement or alliance with the Free Drones cannot experience riots.
- The Drones cannot build purely scientific buildings (laboratory, network, institute, observatory, hypercore, neurolab, mantle, xenonursery) and improvements (academies)
_________________________
update (v2):
- Critical fix that caused the majority of the Drone's trait to not work.
- Riots no longer cause cities to go into resistance. They only cause martial law.
_________________________
update (v3):
- Fixed the Free Drones being able to build the Organ Printer building
- Notifications now moves player to affected city
- Civilopedia no longer displays dummy entries such as trait buildings
- Re-added missing art assets
_________________________
update (v4):
- Updated to winter patch
_________________________
update (v5):
- Added support for Social Engineering
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Planned future changes: .
- Implement trait as an invisible building rather than the current, very visible building.
- Balance changes as more factions are developed and feedback is received.

Known Issues

There's a serious issue that affects many sponsor mods with custom leaderscenes. The mods can cause the game to crash to desktop when used in conjunction with the default civs. A current fix is to play the game with the leaderscenes set to minimum. In the meantime, modders are investigating a proper fix. You can do your part by notifying Firaxis of this widespread issue.

Credits

Editing - TartarusMkII
Art, Design - adapted from Sid Meier's Alpha Centauri
Lore - adapted from "GURPS Alpha Centauri" supplement by Jon F. Zeigler
Code - utility functions by JFD
66 Comments
Swedra 5 Jan, 2021 @ 7:44am 
Is the known issue with custom leaders still a thing?
lilgamefreek  [author] 16 Mar, 2015 @ 3:32pm 
Do you know if there's anything else in the game that causes cities to generate unhealth? If not, than the prometheon's code may be a useful and more elegant way for me to implement the Drone's trait.
lilgamefreek  [author] 16 Mar, 2015 @ 1:40pm 
A key difference between the prometheon and the Drone's ability is that the prometheon only affects one city. The drones are able to freely produce as many manufactories as they want in all of their cities. I don't know if it was fixed, but there was a bug where annexing cities cost 0 unhealth. While it's a trait worth considering, it's not something that would make much of a difference atm either way. Thanks for bringing it up though and I'll keep both on my radar for the future.
RoverStorm 16 Mar, 2015 @ 12:05pm 
Since everyone else on the planet seems willing to revolt and join the drones if the drones have enough healthcare, maybe they should recieve no unhealth, martial law, or riots from capturing/puppeting enemy cities (loyal capitals discluded). It would certainly force me to remember that these ain't the cybernetic guys, I'm really supposed to be careing for any civilian, not razing cities because I don't want the unhealth.

I dunno, just my two cents.
RoverStorm 16 Mar, 2015 @ 12:05pm 
It seems that their main perk, no unhealth from manufactories, has been implimented as a wonder: Prometheon. It also removes unhealth from oil wells, and any other mod-building or improvement that adds unhealth. Will you be updating the mod to reflect this change, or will it remain as is? It's certainly not useless, as the riots are both useful and interesting, but it has definetly been indirectly nerfed as a result of the update, especially late game. While it's not really a bad thing that we don't need to build the wonder to get at least part of it's benifit, it does kinda come off a little pointless, as by the time a high production society would really need the removal of unhealth, they can merely rush the wonder (or conqurer the nearest convenient neighbor that built it for them). Course, we might get beaten to it by a stronger foe...
lilgamefreek  [author] 14 Mar, 2015 @ 10:10pm 
I completely forgot about that! I like it a lot and will think about the best way of implementing and testing it.
speedball57 14 Mar, 2015 @ 7:33pm 
A suggestion: Could they also not get unhealth for Oil Wells? I think it'd go well with the manufactory unhealth immunity and also help you out when you go resource-collecting.

These guys look tough. I bet some petroleum fumes can't hurt 'em!
Venusaisha 21 Feb, 2015 @ 4:57am 
useful enemy, i often pair on same team with university
zArkham4269 6 Feb, 2015 @ 7:59am 
I hope so, Machivellie (sp) is one of the best Mod makers around (I have used a lot of his Civ IV and V mods) and so I'm probably going to be using mods like New Horizons a lot.
lilgamefreek  [author] 4 Feb, 2015 @ 1:28pm 
The reduction will probably be in place. The mod actually looks specifically for normal manufactories in Drone territory and switches them, as well as switching them back if territory ever changes hands. Of larger concern, in the case of the New Horizons mod, would be whether you still get upgrades from virtues or research.