Portal 2
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8 Perspective Tests/ Number two
   
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4.798 MB
2015. jan. 24., 11:48
2015. jan. 30., 23:06
2 változásjegyzék ( megnézés )

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8 Perspective Tests/ Number two

Leírás
Much harder then the previous one, this one does not focus on one thing, rather is a mix.

-Fixed a bug which caused players to be able to go through the laser grid without de-activating it.
19 megjegyzés
LittleNinja 2020. júl. 26., 14:33 
Needs antlines
totes amaze balls 2015. okt. 22., 13:03 
Not bad!

I didnt like the lack of antines though.
tu7650x 2015. okt. 21., 19:50 
Maybe you ought to play more user-made maps before you make statements like "hidden antlines are used a lot in tests to make it harder". I have played hundreds of tests and the vast majority either have antlines or icon labels tying switches, lasers and buttons to the elements they activate.

And I stand by what I said: the most talented maps designers don't need to resort to this approach to make their puzzles challenging. In fact, some of the most challenging tests have no elements at all: Momentum by Mevious is a great example of such a test.

The idea that I can't produce a valid critique of a puzzle because I " obviously don't know enough about making tests" makes as much sense as telling someone they can't tell healthy teeth from bad teeth because they're not a dentist.
76561198165828946  [készítő] 2015. okt. 20., 22:09 
Your previous comment made absolutely no sense, that's why I said what I said. Hidden antlines are used used a lot in tests to make it harder. It's not a bad design praticce. You obviously don't know enough about making tests.
tu7650x 2015. okt. 20., 19:23 
So the only people allowed to comment on your "tests" are those who know something about "making tests"? Even if you had your wish, I don't think that would garantee that they wouldn't make the same observations as I did.
76561198165828946  [készítő] 2015. szept. 13., 22:00 
Hidden antlines are the whole point of the test. Seriously, if you don't know anything about making tests, then don't say anything at all.
tu7650x 2015. szept. 13., 17:09 
Hidden antlines used to artificially make an easy puzzle more difficult to solve.... tsk tsk. Bad design practice and a cheap-ass trick. True quality maps don't need to hide antlines (links) to elements in order to be challenging.

I suggest you study the map from the masters (Mevious, Ben77, Azorae, Tmast98, LoneWolf and others) and learn from them. The cube cleaning thing was original however... just not very elegant.
76561198165828946  [készítő] 2015. jún. 29., 23:56 
Dven, you need to clean the cube to use it effectively. It simply won't stay still on the button if you don't. Also, I'm making the eight test.
dven1 2015. jún. 29., 16:48 
I used the cube still covered with gel and couldn't figure out what it did beside release the cleaner which I didn't seem to need. I portalled around the laser grid today so that isn't fixed. (I thought that was the correct solution)
Petutski 2015. jún. 10., 10:26 
Clever way to clense the cube and a tricky exit! Fun!