Portal 2
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8 Perspective Tests/ Number two
   
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24 ian. 2015 la 11:48
30 ian. 2015 la 23:06
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8 Perspective Tests/ Number two

Descriere
Much harder then the previous one, this one does not focus on one thing, rather is a mix.

-Fixed a bug which caused players to be able to go through the laser grid without de-activating it.
19 comentarii
LittleNinja 26 iul. 2020 la 14:33 
Needs antlines
totes amaze balls 22 oct. 2015 la 13:03 
Not bad!

I didnt like the lack of antines though.
tu7650x 21 oct. 2015 la 19:50 
Maybe you ought to play more user-made maps before you make statements like "hidden antlines are used a lot in tests to make it harder". I have played hundreds of tests and the vast majority either have antlines or icon labels tying switches, lasers and buttons to the elements they activate.

And I stand by what I said: the most talented maps designers don't need to resort to this approach to make their puzzles challenging. In fact, some of the most challenging tests have no elements at all: Momentum by Mevious is a great example of such a test.

The idea that I can't produce a valid critique of a puzzle because I " obviously don't know enough about making tests" makes as much sense as telling someone they can't tell healthy teeth from bad teeth because they're not a dentist.
76561198165828946  [autor] 20 oct. 2015 la 22:09 
Your previous comment made absolutely no sense, that's why I said what I said. Hidden antlines are used used a lot in tests to make it harder. It's not a bad design praticce. You obviously don't know enough about making tests.
tu7650x 20 oct. 2015 la 19:23 
So the only people allowed to comment on your "tests" are those who know something about "making tests"? Even if you had your wish, I don't think that would garantee that they wouldn't make the same observations as I did.
76561198165828946  [autor] 13 sept. 2015 la 22:00 
Hidden antlines are the whole point of the test. Seriously, if you don't know anything about making tests, then don't say anything at all.
tu7650x 13 sept. 2015 la 17:09 
Hidden antlines used to artificially make an easy puzzle more difficult to solve.... tsk tsk. Bad design practice and a cheap-ass trick. True quality maps don't need to hide antlines (links) to elements in order to be challenging.

I suggest you study the map from the masters (Mevious, Ben77, Azorae, Tmast98, LoneWolf and others) and learn from them. The cube cleaning thing was original however... just not very elegant.
76561198165828946  [autor] 29 iun. 2015 la 23:56 
Dven, you need to clean the cube to use it effectively. It simply won't stay still on the button if you don't. Also, I'm making the eight test.
dven1 29 iun. 2015 la 16:48 
I used the cube still covered with gel and couldn't figure out what it did beside release the cleaner which I didn't seem to need. I portalled around the laser grid today so that isn't fixed. (I thought that was the correct solution)
Petutski 10 iun. 2015 la 10:26 
Clever way to clense the cube and a tricky exit! Fun!