Sid Meier's Civilization V

Sid Meier's Civilization V

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Fallout Equestria Civilizations
   
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27 jan, 2015 @ 20:17
14 mar, 2015 @ 8:43
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Fallout Equestria Civilizations

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v.10 (Hopefully) Fixed Enclave Diplo Screen Bug, and added another attempt to fix the Star Paladin bugs. Please let me know if these fixes work for you, for I seem to not be experiencing either. Thanks

Fo:E Scenario is up next, but wont be ready for a while.
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Adds the main factions from Kkat's Fallout: Equestria into Civilization 5.

The New Canterlot Republic under LittlePip
UA: Legacy of the Stabledweller: Farms produce +1 food and City States can be annexed for a sum of gold
UU: Lightbringer: Can earn xp quickly, and can convert units to the NCR, but is weaker than the marine it replaces. Requires 5 horses.
UB: Followers of the Apocalypse Center: Desert, Tundra, and Snow tiles provide +1 food.

The Steel Rangers under Elder Blueberry Sabre
UA: Power Armor Tech: Defensive buildings produce +1 science. All units recieve a 15% bonus defending
UU: Heavy Steel Rangers: Can bombard and direct attack, recieves a bonus vs cities/fortified. Replaces bazooka.
Requires 2 iron.
UU: Star Paladin: Replaces Great General. +1 movement and can create MWT Stronghold (A citadel w/ +3 science).

The New Equestria under Red Eye
UA: Corrupted Generousity: Trade routes yield +2 gold. Units recieve a bonus around the Capital, and have a chance of recruiting encamped Barbarians to Red Eye's cause. Cities produce slightly more unhappiness.
UU: Slaver Gang: Replaces Infantry. Can pillage without moving and can trade slaves (exotic goods) at national borders for gold.
UI: Refurbished Factory: Costs 3 gold but produces +3 Production and +1 Culture. Can only be built over a mineral straegic resource.

The Grand Pegasus Enclave (Military) under Autumn Leaf
UA: Operation Cauterize: All land units can paradrop 4 spaces and reiceve +1 sight.
UU: Raptor: Can carry 1 aircraft and speciallizes in taking down air units and armor units. Can fly over water. Require 2 aluminum and 1 oil and can't capture cities. Is stronger than the helicopter it replaces.
UU: Thunderhead: A massive flying carrier that is slow, but is incredibly powerful, and recieves a bonus vs cities. Can carry 3 planes, travel over water, and requires 3 aluminum and 1 uranium.

The Unity under The Goddess
UA: Unity for All: No cities can be built or annexed besides the Capital, but territory can be expanded via the UI. Units require less XP to be promoted, cost less to maintain and recieve a large bonus fighting in Fallout.
UU: Alicorn Drones: May recieve one of 3 promotions after the first battle. Twilight's Teleportation allows units to paradrop 4 spaces. Trixie's invisibility allows the unit to become invisible. Gestalt and Mosaic's spells allow a bonus when adjacent (telepathy), and a bonus when defending (shields).
UI: IMP Taint Vat: Produces +2 culture, +1 faith, and +2 Food. Also deals damage to adjacent enemy units and expands Unity borders to adjacent tiles (this is their only way to expand besides conquest.)

Other Changes:
-Helicopter Units can fly over water and don't embark.

Planned:
(In progress) Fo:E Scenerio
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Direct Download:
https://www.dropbox.com/s/n7op2r8gcxifet3/FalloutEquestriaCivilizations%28v10%29.zip?dl=0

Requires BNW and GandK
This mod is a mashup of MLP and the Fallout series based on Kkat's fanfic Fallout: Equestria. Whether you are a Brony or not, please enjoy! =) /)(\

Known bugs:
-Austria Ability is offset by the NCR.
-Star Paladins won't move without crashing for some users. I've been trying to (Velvet) remedy this for a while now, but it was Charliezar who discovered that it was a movement animation error that was causing the problem. Thanks to him, I am closer to finding a more permenant fix! Kudos to him!
!!!!--->Temporary Solution: Play with quick movement animations<----!!!!

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Music Credits: Ballad of the Crystal Ponies/A True, True Friend Orchestral covers by Artem Yegorov,
Fallout Equestria Main Theme by Wasteland Wailers/Overmare Studios
War, Victory, Peace, Equestria by Coconeru
A Symphonic Welcome by TGiuseppe
Art of the Industry/Pinkie Pie Propaganda by DrDissonance1
Across the Seas/Battle for Cloudsdale by Citric Acid
Apples to Apples, Dust to Dust by S.A.S. Falcon
Ordo Ad Chao by Carbon Maestro

Thank you all for your amazing works!


All rights to My Little Pony: Friendship is Magic belons to Hasbro
All rights to the Fallout Videogame Series belongs to Interplay Entertainment,14 Degrees East, and Bethesda Softworks.
I do not in any way own either of the two above mentioned franchises.
Populära diskussioner Visa alla (1)
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30 jul, 2021 @ 8:59
Fallout Equestria for civ 6
PandaBunny
148 kommentarer
Spongebob Shooter Pants 21 dec, 2019 @ 11:15 
There seems to be a incompatibility with the rainbow empire mod and the enclave civ
Be_Le_Me  [skapare] 30 nov, 2019 @ 23:53 
@Oracle Turret If memory serves, I think I based it on Rome, but its a completely new civilization and doesn't replace any other civs in vanilla, gnk, or bnw
Twiface 30 nov, 2019 @ 6:44 
@malexlee1 Did you use an existing civilization as a base for the Enclave? The Enclave doesn't appear for me either and I don't want to have to manually check every mod I have to see which one's causing the problem.
WarCrimesForWaifus 7 nov, 2019 @ 16:30 
I was so excited to find a faction mod that didn't require DLC, but no im sad
Be_Le_Me  [skapare] 27 jul, 2019 @ 8:44 
@Star Dust I haven't changed anything in this mod in like 4 years XD. I suggest redownloading the mod and checking for incompatibility with other mods
Pepper Pimienta 26 jul, 2019 @ 18:31 
did you take the grand pegasus enclave out i can no longer find it for some reason when i use this mod?
ZombiesMine 28 aug, 2018 @ 6:03 
Wow! This is AMAZING!
&belle 13 apr, 2018 @ 15:08 
Thread necromancy strikes again?
&belle 13 apr, 2018 @ 15:07 
Unity is incredibly overpowered. Their special tile improvement is already pretty strong in yields, and its synthesis with the synthetic alicorn unit ability is pretty good defensively if it's working (I don't think it is, but I could just be misreading things).

Now add in that it steals tiles like a great general but you can put it anywhere (except the sea or directly on resource tiles) as many times as you like. I've won a few games just stealing all the resources from everyone early on and riding that advantage to easy victory, peaceful or otherwise.

Also, last I checked, Unity isn't supposed to be able to annex captured cities, but you still can if you raze a city and then stop the razing. Sorry to hear you won't be around to fix this, though.
Be_Le_Me  [skapare] 13 nov, 2016 @ 17:34 
@Shadow bolt
Unfortunatly I've retired from modding Civ at least for the time being, so the scenario is on hold indefinitely, and most likely won't come to fruitition. Sorry to leave you all hanging like that, but I feel like I've accomplished enough with this mod for the time being. Thanks yall! Its been great hearing your feedback and comments! Take care. =)