Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

392 ratings
Sebidee's All Factions Auxilia
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
1.265 MB
1 Feb, 2015 @ 6:01pm
25 Sep, 2024 @ 1:15pm
12 Change Notes ( view )

Subscribe to download
Sebidee's All Factions Auxilia

Description


- Updated 25.09.2024
- Save Game Compatible.

Hello everyone! This mod has been updated!

Please also check out my new mods for Warhammer 3.



If you would like a mod that adds tons of new units to the auxiliary system them please subscribe to Job 4 a Cowboy's mod :) Job 4 a Cowboys Expanded Auxiliaries


This simple mod adds the auxiliary system to all other factions. It's been done before but this one is a little different.

How is this mod different?

NEW AUXILIARY BUILDING CHAIN
- This mod adds a new building chain from which the auxiliaries are recruited. It comes with it's own icon and technological requirement. By adding a new chain rather than putting the auxiliaries in an existing building you stop that building from becoming overpowered as well as giving you more choice in your province layouts.

BARBARIAN HANDICAP
- It is more difficult to use the auxiliary system while playing as the barbarians. Barbarians may only build the auxilia chain in province capitals. I think barbarians would need the extra organisation of a large city and auxiliaries would only be willing to fight for them if they were dominant in the province. The new building is part of the military buff chain.

FACTIONS DO NOT GET THEIR OWN AUXILIARIES
- Simple, factions are not able to recruit auxilliaries if they already have that unit in their own roster. So, Athens can't recruit Auxiliary Hoplites and the Arverni can't recruit Auxiliary Celtic Warriors. This stops duplicate units turning up in your recruitment menu and also means that you will still be required to build your regular military buildings too.

This will be included in the final overhaul. Thank you and I hope you enjoy the mod :)

Sebidee
209 Comments
延平门太郎 21 May @ 3:51am 
AI seems not intend to build this
YoshimochiSCHR 15 Apr @ 10:05am 
Numidia doesn't seem to get an auxiliary building at all, or am I missing something?
beach_basketcase 5 Apr @ 11:31pm 
Hey, wanted to check if this is save game compatible?
Sebidee  [author] 10 Oct, 2024 @ 2:20pm 
That's ok, good work :)
Alex250 10 Oct, 2024 @ 1:14pm 
Hi, I upload your mod compatible with Para Bellum. I meant you of course and link this mod to give your well deserved credits.

I hope this not make angry, if you dont like I will delete my mod of course.

Thanks.
Alex250 9 Oct, 2024 @ 1:16am 
I found the problem, is in: units_to_groupings_military_permissions_tables. But removing it makes the mod useless(dont work), deleting socii hastati solves the issue.
Alex250 9 Oct, 2024 @ 12:27am 
@Sebidee the issue with the Socii Hastati garrisoning every city in the map is with the mod Para Bellum, in vanilla doesnt happen. So now I will try again fix it.
Alex250 9 Oct, 2024 @ 12:22am 
Maybe but is unnecessary because DeI have an AOR system for all factions
MHEMED 9 Oct, 2024 @ 12:05am 
Hey i want to ask if this is DEI compatible? thanks Sebidee
Alex250 8 Oct, 2024 @ 12:04pm 
I tell you comrade, let me your ears. Those traitors are garrison any city to take vengeance on fellow Romans