The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Auriel's Bow Enhanced
   
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Category: Gameplay, Weapons
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2.721 KB
9 Feb, 2015 @ 12:28pm
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Auriel's Bow Enhanced

Description
General improvements to Auriel's Bow and its Sunstorm effect: higher damage, unlimited charge, longer sunstorm duration, better friendly fire immunity.

I've increased its base damage to 20, 1 higher than a daedric bow to better reflect its status as a legendary aedric artifact. Previously it just had the damage of a normal elven bow. I've also doubled the damage of the enchantment from 10(30) to 20(60) and removed the enchantment charge capacity entirely; you will always get bonus sun damage and never have to worry about recharging it with soul gems.

The biggest change is to the sunstorm that gets triggered when you shoot the sun with a sunhallowed arrow. Originally it only lasted 15 seconds, but in my mod it will last for a full minute. I've also significantly increased the damage the sunbeams do: each beam deals 88 damage to normal enemies and 120 to undead ones. I've balanced this for high-level play on legendary difficulty where damage dealt is divided by 4 so it may be a tad overpowered on lower difficulties. Considering you have to be fairly far into the main quest to even unlock the weapon at all I think it's appropriate to be catered towards high levels.

The final change improves the friendly fire immunity of the sunstorm. While Bethesda actually did try to implement it so friendly targets won't be aggroed by the beams originally, I've found that in my game people would still aggro anyway somehow and I'd randomly end up with a bounty and guards attacking me. With the changes I've made, you can be certain that the sunstorm will never damage or aggro anyone who wasn't already going to attack you anyways. Try using it in towns, it's fun! Don't worry though, if you've already got a bounty or just want to kill a ton of guards for whatever reason, the beams will start to work on them if they're attacking or searching for you. I've also made non-hostile animals immune to it, so you don't have to feel guilty about seeing a bunch of poor deer and bunny lifebars constantly draining down to 0 on your screen whenever you use it in the wild. It will still work on predatory animals that attack you, although if you use the Kyne's Peace shout any animal affected by it will temporarily become immune.

Obviously you need to have Dawnguard DLC for this mod to work. Also remember you need to be using the special sunhallowed arrows to trigger the sunstorm. You can get them from our friend at the Temple of Auri-El in the Forgotten Vale. I haven't changed anything about the way the Eclipse with bloodcursed arrows works in this mod, as there really isn't much to alter. Let me know if you have any ideas. Thanks and enjoy!

Also on Skyrim Nexus[www.nexusmods.com]
44 Comments
simrani 8 Aug, 2023 @ 8:13pm 
it's perfect!
The Zombie Doctor 28 Jun, 2019 @ 5:24am 
so shot in the dark, do i need to start a new game to get it to work?
devil-god13 21 Jun, 2017 @ 1:45am 
Any chance of making the day to night last way longer? it does not seem to last very long at all.
Cheesychicken 10 Feb, 2017 @ 7:29pm 
its true on the last part
Cheesychicken 10 Feb, 2017 @ 7:29pm 
the last pic is beautiful nice work but could use a little more sun and not a ball of yellowish-white light (the sun is from space its a fire ball made of plasma).
PRIMALUS 2 Nov, 2016 @ 4:52am 
This mod is very good. Please make this mod for the special version of Skyrim as well.
PintoLordOfBeans 11 Jun, 2016 @ 4:57am 
I have been using a Superior Daedric Bow and a few (as in like 10) Daedric Arrows to kill dragons and such (I play on Master difficulty, just got extremely lucky by killing giants) so this will be good, just need to have Arcane Blacksmith and get some Moonstone and Ill be set. Really good since this could kinda be a loophole in the levelling system, since Daedric items only drop at like lvl 48, you could get Auriels Bow at roughly lvl 20. :steamhappy:
HermitKermit 6 Jun, 2016 @ 10:26am 
Exactly what I was looking for! Many many thanks! :)
Snyzeer-Hell 10 Dec, 2015 @ 9:38am 
Oh ? I thank on the picture that the sunstorm was bigger than the "normal" sunstorm, but if it's not true, then the mod is correctly working ^^
Gilgamesh  [author] 9 Dec, 2015 @ 4:06pm 
What do you mean by normal? The sunstorm itself doesn't look any different, it just lasts longer, won't hurt friendlies, and does more damage. Try using it with my mod disabled and then re-enable it and you might be able to notice the changes better.