Monaco
Not enough ratings
SUBMARINE DOCKS
   
Award
Favorite
Favorited
Unfavorite
Mission Type: Heist
File Size
Posted
21.943 KB
18 Feb, 2015 @ 9:36am
1 Change Note ( view )

Subscribe to download
SUBMARINE DOCKS

Description
Difficulty 3/5
Type: Heist
Trophies: 4
Version: 1.00 (read the changelog)

The entire crew spotted a nuclear high tech submarine.

the Goal is:
-steal the navigation plan
-steal the technical data
-hack the engine
-and finally drive the submarine and sell it on the BLACK MARKET :)

As always, please leave your feedback, so I can improve the map as much as possible :)

albim75
7 Comments
Yakombi 15 Jan, 2016 @ 7:34pm 
Kinda easy. Got all coins on my first try. Fun run though.
albim75  [author] 7 Mar, 2015 @ 7:15am 
another idea was launching missiles as a good finishing moment, but still it was to extreme compared to the real meaning of this game...steal stuff :)

albim75
albim75  [author] 7 Mar, 2015 @ 7:08am 
hey Gregstolze :)
The reason of the dead ladders is that I always wanna create a good looking experience that works with gameplay ideas. I decided to use that method instead of a classic no-sense building near the fence. But still I agree with you, it's not so nice !
the first idea was creating an big submarine. You start inside, climb the different floors of the submarine and then get out from it. but while I was creating the shape, I realized that the type of level visualization of Monaco and the block system wasn't the ideal one, so I just decide to do the same thing as the Monaco harbor .
the fact that there are still some cops inside the submarine, it's not so different compared to the harbor level you can find in Monaco. The ideal situation was killing all the cops, but you cannot set as an objective "kill them all" :)
In conclusion I learn a lot from this project, more then any previous one I did :)
And I wanna still thank you and MR.U for the precious feedback !!

Albim75 :)
Dunk Crunkler 7 Mar, 2015 @ 5:07am 
First off, I see you fixed that datacoin problem that Mr. U so kindly pointed out. Second, I can see why you put in the dead end ladders in the truck area, but I just don't think they're something you should make a habit out of.

That said, I really liked the submarine, you did an awsome job of making it fairly realistic. The trucks themselves were cool, and you didn't make too many or two few gaurds.

Also, I see your story for what they're gonna do with the sub, but when I drove away with it, there were still a ton of people on it. Do they come free with purchase?
albim75  [author] 22 Feb, 2015 @ 4:45am 
thanks buddy, I will take a look at datacoin and wirings :)
Mr. U 22 Feb, 2015 @ 3:15am 
Dat non random coin spawn :A
Anyway, on submarine docks (the one with the trucks) you basically forgot about all of the hidden wireing between buildings, and you can't get the center datacoin because of it.
Also, I felt sometimes the stairs were a bit redundant (such as the stairs from helipad to another empty roof floor and the stairs going into the submarine)
albim75  [author] 21 Feb, 2015 @ 11:52am 
any feedback guys ? any bugs or mistake :P