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Soup is the expert on that though, i've not gone that far
if (!Application.isEditor && !Info.IsDevBuild)
{
for (int l = this.heroTypes.Count - 1; l >= 0; l--)
{
if (!PlayerProgress.Instance.IsHeroUnlocked(this.heroTypes[l]))
{
this.heroTypes.RemoveAt(l);
}
}
for (int m = LevelEditorGUI.broChangeHeroTypes.Count - 1; m >= 0; m--)
{
if (!PlayerProgress.Instance.IsHeroUnlocked(LevelEditorGUI.broChangeHeroTypes[m]))
{
LevelEditorGUI.broChangeHeroTypes.RemoveAt(m);
}
}
}
Then you can access The Expendabros easily. There is also other parts of the code to delete in order to access the scrapped bros.
If you know any ways to implement expendabros could you please share this knowledge with me?
Boss/Boss_Tank