Distance

Distance

2,642 betyg
Morning Competition
   
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Difficulty: Normal
Mode: Sprint
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17 mar, 2015 @ 10:56
28 mar, 2015 @ 8:51
6 ändringsnotiser ( visa )

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Morning Competition

Beskrivning
In this city, the competition is in the morning just in front of many obstacles including drones and lasers.
Difficulty : Normal
Game mode : Sprint - Speed And Style
Boost : Infinite
Jump : Yes
Fly : No
Rotate : Yes

UPDATE 2 : Invisible walls removed for those who want to beat the leaderboard reccord.

UPDATE 1 : The "Jump" section was reworked on the distances between each jump. Invisible walls were added to prevent some players to cut the level from the start.
10 kommentarer
Jarminx 24 nov, 2015 @ 22:14 
This track has been featured here! :D
https://youtu.be/9pHucVv2W_w
Guizmodo  [skapare] 28 mar, 2015 @ 8:59 
UPDATE 2 : Invisible walls removed for those who want to beat the leaderboard reccord.

-- -- [FR] -- --
MISE À JOUR 2 : Murs invisibles enlevés pour ceux et celles qui désirent battre le reccord du leaderboard.
Guizmodo  [skapare] 28 mar, 2015 @ 8:58 
Thank's Nermanater for your message. You are absolutely right about the leaderboard and I just followed your advice. Thank you again.
Nermanater 28 mar, 2015 @ 7:30 
Just take out the invisible walls. The leaderboards are already messed up. You can create at least some competition for times on your track still if you remove em.
Guizmodo  [skapare] 22 mar, 2015 @ 3:16 
UPDATE 1 : The "Jump" was reworked on the distances between each jump. Invisible walls were added to prevent some players to cut the level from the start.

--FR--
MISE À JOUR 1 : La section "Jump" a été retravaillé sur les distances entre chaque saut. Des murs invisibles ont été rajoutés pour empêcher certains joueurs de couper le niveau dès le point de départ.
Guizmodo  [skapare] 22 mar, 2015 @ 3:16 
Thank's NPC 888 for your advice! I have to make changes taking into consideration of what has been said in the comments. The distances between each jump has been extended and now invisible walls preventing some players to cut the level to the starting point.
NPC_CO8ALT 21 mar, 2015 @ 4:15 
The final jump section needs work. More often than not, jumping over one wall ends up sending you into a head on colliion with the next one. They need to be spaced out more. A LOT more.
Guizmodo  [skapare] 18 mar, 2015 @ 22:27 
Thank's PPPaul for your advice! It is true that I have not thought about testing the level outside of the track.
SlenderPaul 18 mar, 2015 @ 12:10 
Very nice Track. But its rather easy to skip the whole level. If you dont want that then add some huuuuge walls betwen spawn and end.
Guizmodo  [skapare] 17 mar, 2015 @ 11:51 
Problem of car spawner resolved

-- FR --
Problème du car spawner résolu