Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

106 ratings
Affinity As Yields - BERT
   
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202.315 KB
26 Mar, 2015 @ 9:00am
18 Oct, 2015 @ 11:40am
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Affinity As Yields - BERT

Description
A fundamental change in the way affinities are levelled up.

Earn affinity points each turn, as yields from buildings and tile improvements, just like you'd earn culture or science.

* This version requires Rising Tide *
For the non-Rising Tide version click here instead

Key Changes:
- No techs grant affinity points when researched. I.e. Affinity comes from what your choose to do with your knowledge, not what you know.

- Many (but not all) buildings and tile improvements yield affinity points per turn, so what you build dictates the affinity you progress towards. I.e. The work and living environment of your colony influences the ideology of your citizens.

- User interface changes show the new yields on tooltips, production lists and techweb filters. New icons in the city view screen show the total produced by that city, and the dropdowns from the top menu show the total produced colony-wide. Hopefully this makes it clear what to build to persue which affinity.

Compatability:
- May conflict with other mods which change the User Interface, most likely resulting in the wrong information or "TXT_KEY_" appearing in tooltips.

- Includes lilgamefreek's Modular Building Quests system, allowing compatability with any other mods also using that system.

- IMPORTANT: As with other mods that change unit promtions or build actions, this mod will cause the unit actions panel to display incorrectly the first time you load it. To work around this: when loading the mod through the mods menu, wait for the game to say "configuring game data.. please wait" then click back and load the mod again.

Alternate Download:
This mod can also be downloaded from civfanatics.com at:
http://forums.civfanatics.com/downloads.php?do=file&id=23684
140 Comments
pedal2metal 5 Jun @ 1:38pm 
This mod does exactly what it says. I find it tends to slow the pace of the game as it takes time to build tile improvements, buildings, etc... & have the affinity points accumulate. That said, it can be a nice change of pace to the AI teching asap to affinity levels 6-8 quickly & coming after you in Apollo, while you have to rush to find all the Progenitor ruins to keep up & do the same to them. I find I always have to kill 1-2 AI in Apollo, doing a truly peaceful game is virtually impossible but with this mod, it's a bit more doable due to the smoother pace of affinity progress. Just keep in mind that since affinities are so fundamental to the CivBE experience, this mod really changes the game experience. I like both, they are just different.
rockhounddiva 8 Apr @ 4:20pm 
I don't like how this mod makes certain buildings mutually exclusive, like the Alien Preserve and Ultrasonic Fence, I'm so used to being able to just build both that I don't like the idea of having to build one or the other
Mosquitoslayer 27 Jan @ 3:43am 
As of 27 January 2025 the mod still works perfectly
You have to follow the tip : When you load the mod, after the game tells you it's ok it's loaded and you can choose to reload a game or create a new game, just go back to mod selection, unselect and select it again and everything goes perfectly (Tested with only this mod enabled)
That Turret Guy 17 Nov, 2024 @ 5:10am 
Too many tooltips are broken, this mod is officially dead
MrCuteUmbreon 3 Sep, 2022 @ 2:47pm 
it didnt work on my game
clop1000 4 Dec, 2021 @ 2:19am 
Is it better than awesome affinites?
5ColouredWalker 12 Sep, 2021 @ 12:38am 
@Barcel
Civ BE mod loading is fucked. You have to load mods, go back, load mods again, then play.
5ColouredWalker 12 Sep, 2021 @ 12:37am 
Arbor Mill gives bonus to Hybrid Forrests. AFAI can tell, if it gets built over a forest and the forest improvement stays on it, the arbor mill improves it.
zArkham4269 31 Oct, 2020 @ 4:29pm 
Does the Arbor Mill give its bonus onto terrascapes or hybrid forests?
zArkham4269 22 Oct, 2020 @ 4:38pm 
I like this mod as it does what another, more intensive mod does but without all the extra baggage. My only issue with it is it seems given most AI factions spam military units (especially naval ones) they all lag behind the human player in affinity. I was at like 9/5/3 and most factions were at 1/3/3.