Cities: Skylines

Cities: Skylines

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Ferris Wheel
   
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Assets: Prop
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26. bře. 2015 v 19.18
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Ferris Wheel

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A farris wheel that can be placed in a park. About 2x6 grid squares in size.
Počet komentářů: 12
chinazzi 22. led. 2018 v 7.59 
Cool P.S geil ?
AmiPolizeiFunk 17. led. 2017 v 10.06 
lol Farris
EJ 30. čvn. 2015 v 3.34 
Is the incorrect spelling of the asset intentional?
forestfey 18. dub. 2015 v 10.43 
again, blissboostoscope! <3
...I am planning on Dronoria HAARP residetials and GOSH going carefully tentacular tantaltaining. In the city. Shimmering style...
anxietymuppet 1. dub. 2015 v 18.28 
Anna Faris would be proud
hottt3 27. bře. 2015 v 20.31 
You should make it a park. It wil be one of the most popular.
Chris 27. bře. 2015 v 17.24 
Dude it looks amazin ingame, with all these mods I can finally start to make a great grand park. Hope you can make it animated!
Vinolik 27. bře. 2015 v 5.37 
Please look into it, this is looking great :)
ReticentDaikaiju  [autor] 27. bře. 2015 v 3.52 
Found it: http://simnation.tv/citiesskylines/updates/cities-skylines-modding-ama-roundup/

"Skeletal animations are not supported. We are keeping a very close eye to support them in the future. Many of the building and props animations you see in the game, such as the wind turbines, waving trees.. are not skeletal meshes and are using vertex animations. For your asset to use those, you simply need to select one of those vertex animated building as template and you will be able to have simple animations on your custom building. You can open them in the editor and place props, quite a lot like any other buildings."

So it looks a bit specialized and might be a bit tricky to use in this case, but I'll look into it.
Djelle 26. bře. 2015 v 19.39 
I read in a Readit AMA that it is not posible to animate via a skeleton. But simple animations which animate the mesh should be posible. Example in text was a windmill.