Team Fortress 2

Team Fortress 2

Robot conga
   
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4 Comments
sigsegv  [author] 1 Apr, 2015 @ 12:37pm 
And indeed, it looks like engiebots will do pretty much any animation right out of the box, even for the more recent taunts. I'll post a video of that eventually.
EyeOculus 1 Apr, 2015 @ 11:01am 
Simply replace the robot animation set with the human animation set, should work, because they still have the same bone structur and hitboxes.
sigsegv  [author] 1 Apr, 2015 @ 10:40am 
Good information, thanks. That probably explains why the gunslinger engineer in my other video had totally working gunslinger animations, even for the taunt.

Do you know if it's possible to screw around with the game files to make the non-engineer bots use the human animations? I'm sure there's a way to do this...

Given that engie bots use the human animations, I am thinking they might already be able to do partner taunts without being broken. Hmmmm...
EyeOculus 1 Apr, 2015 @ 7:49am 
All Robots except the Engineer have theyre own animation set, and don't share it with the human animation set.

After the Mecha Engine patch, valve introduced the Engineer as Robot, which didnt result in a new animation set like with the older robots, no, they use the same animation set as the Engineer.

Only two animations are different to the human one (as far as i observed in !robot servers and ingame):

- Walking animation with the wrench out. (Not carrying a building or anything)
- Meele hit animation while standing.
(Crouching results in the human animation)

In short, Valve was lazy as fuck on the Engineer.