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I have been growing cities with massive education budgets because I thought that the green area was the only area that benefitted from the asset. Eye opener!
Thank you.
Much in this game needs time to develop, but it seems likely that you don't need to build elementary schools prior to building a high school. As long as there are CIMs in the 'young adult' category, they're probably eligible for high school. Or is that University? Another policy option is Education Boost, which (if I remember correctly) causes both young adults and adults to prioritize education over employment.
I appreciate those who tinker and then take the time to carefully explain your findings.
Cheers!
Perhaps you're aware by now of a policy that alleviates the 'thorn in your side' of overeducated workers leaving the farming and forestry industries: called (if I remember correctly) "Industry 4.0", it switches the workforce needed from uneducated to educated.
As my population becomes more educated, I replace the general industry zones with office zones, so as to eliminate pollution there. Since I'd like to keep farming and forestry, I create Districts for those blocks and apply the Industry 4.0 policy there.