Garry's Mod

Garry's Mod

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HL1 to Gmod - Office Complex (Pre-Invasion)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build
File Size
Posted
Updated
3.391 MB
3 Apr, 2015 @ 2:31pm
6 Aug, 2016 @ 2:23pm
7 Change Notes ( view )

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HL1 to Gmod - Office Complex (Pre-Invasion)

In 1 collection by Frankly Franky
Half-Life: Source To Gmod Map Collection
3 items
Description
Ever wanted to know what it would be like to play Half-Life 1 maps without having the zombies, stupid scientists, and the good-for-nothing security guards?

Well, I may have just brought you your salvation!

Description
The award winning game from Valve is a known and loved classic, even with its own remake, known as Half-Life: Source. (Should probably say upgrade though) We all know the slow talking, almost scary (or is scary G-Man and how we knew he was always up to something, and if you are hoping he is making his return in these maps, sadly, he isn't. In fact, nothing survived my editing of the maps, not even the poor little bug things that give you satisfaction every time you step on one.

Background
The maps that were used in the making of this were c1a2 and c1a2a, known as the Office Complex.
Building (rather editing) maps like these were time consuming as I had to find and delete every HL1 monster and NPCs as well as all the scripted singleplayer events and objects.
I even had to edit some doors, lights, and walls to give the map some more flavor.
Please note that as of August 3rd, 2016, the map has gone from post-invasion to pre-invasion along with the addition of the freezer room from 2 levels ahead.

Requirements
Only Game you will need in order for this map to run properly is Half-Life: Source installed and mounted in Gmod.

Updates
1. Removed invisible barrier and some boxes that I forgot to remove in the previous update.

How does this map differ from the original c1a2 and c1a2a?
1. No scripted sequences. i.e no headcrabs falling from the ceiling or scientists running into barnacle tongues.
2. No Zombies
3. No Scientists
4. No Security Guards
5. Doors now open without having to be unlocked (had to be unlocked via trigger or from the other side of the door.)
6. Added lighting in select areas, and removed some lighting (rare)
7. 2 levels in 1, rather than having to change levels.
8. Multiple spawns around the map, making this useable in Murder, Hide-and-Seek, TTT, and sandbox. (TTT may not work correctly on this map)
9. AI nodes are included (as this was made by Valve in the first place)

Notes
The maps used are property of Valve, and if asked I will gladly remove them from the Steam Workshop.
This map is a combination of c1a2 and c1a2a.
This map took me about 1 week to edit and tweak.
The map is most likely located in Half-Life: Source maps, but if you don't own HL:S then I can't help you there.
My Beta testers are BmanGames and Shemow
Popular Discussions View All (2)
5
27 Sep, 2022 @ 11:47am
PINNED: Bug Reports
Frankly Franky
2
12 Apr, 2015 @ 7:41am
PINNED: Incompatiable Addons
Frankly Franky
73 Comments
EmergencyMarine 24 Apr @ 6:23am 
thanks for making this this was exactly what i was looking for
Russiancar 5 Oct, 2024 @ 8:22pm 
SIGMA MAP I LOVE THE SIGMA MAP BRO ITS SO SKIBIDI BRO I LOVE IT
me so 👽👽👽 11 Aug, 2024 @ 4:33pm 
also its more of a "pre-disaster.", not "pre-incident.", but both names fit.
connorkdickson 10 Jul, 2024 @ 7:03am 
the map does not show up on my maps even though i have hls mounted
Damianoitaliano 19 Feb, 2024 @ 6:32am 
guys lets sell femboys to latvia :physgun::steamhappy:
BoiSkaBoY 31 Jan, 2024 @ 10:02am 
is it fine that i use this map in a different game like Roblox?
Idiot123 22 Apr, 2023 @ 11:41am 
is it possible to fix the shiny floors?
76561198414959549 4 Dec, 2021 @ 6:39am 
oh its nav_generate
76561198414959549 4 Dec, 2021 @ 6:38am 
if you want nav mesh just type in somethin generate i forgot
Scientist #2 16 Jan, 2021 @ 1:42pm 
what's the map name ?