HIS (Heroes In the Sky)

HIS (Heroes In the Sky)

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Heroes in the sky A-Z [Intermediate]
By 🙂
This time let's have a look at the gear lab system, which is the stupiddest thing on steam.
   
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Managing storage

Excration in the Sky

The main reason why you should delete this game is your limited inventory space.

This is how your inventory is constructed.

  • Warehouse - 21 Blocks
  • Equipment - 20 Blocks
  • Materials - 20 Blocks

You cannot have any extra space because if you own all bomber/fighter/gunner classes, your Equipment 20 slots are full already.

There are 15 basic material types that you need, so the only extra space for materials are 5 slots.


To solve this,,, You can

Spend your dolla to expand this!!

You can sell your Kidney, Charge Steam Wallet and pay $30 a month to have extra 20 slots in your inventory and 4 warehouses (= 4*77 slots)



Or manage the space... which is impossible

- Sell all the equipments that you don't need, or put in warehouse

- Sell all the equipments with name starting with Old...
:Old... series have lower power than normal ones.



- Sell all the drafts
Except when they are Aircraft drafts or Producable item drafts

- Sell all the enhancement papers related to [Standard... / Torpedo / Airmine / Missiles or anything that you don't use]



- Stack consumables.
Materials, Energy drinks, Love potion etc are stackable up to 100


- but do not sell basic materials.

Battery,Gunpowder, Steel plate, Lumber, Motor, .... etc

those materials are important in crafting.


Or uninstall this game

The best solution out of three.
Gear Lab [Strengthening]


Strengthening


Every equipments are Enhancable until lvl 9, except the ones with cannot upgrade tag.
I heard that some items are upgradable until lvl 14 or sth.

  • Strengthening does not cost Ghem, but you need Enhancement paper that is dropped randomly in game


  • Strengthened equipments have Armour lvl x Tag

    Notice that it is different from Kompakt's naming system.



  • Up to 4+, it is 100% chance to succeed strengthening.

  • 1+~4+, there is only a small change, but 5+~ has massive stat increase
[/u]


  • From 6+ upgrade, Your equipment randomly receive a special attribute.


  • one Equipment can have maximum 2 attributes. This engine is level 8, but only have 2 attributes.


    Also, it is possible to have 2 attributues stacked, if they were naturally created.

  • If the strengthening fails, you lose that item
  • [/list]

    6+ options

    6+ and 7+ Armours randomly receive one of these attributes.

    Propeller/Engine
    • Acceleration Power +x%
      :Increase Boosting speed (Space)

    • Cooling Efficiency
      : I haven't seen one, but this one must be about the duration of boost.


    Armors
    • Dodge
      :This reduces % of the any damage received. It does not actually "dodge" the attack.

    • Bullet proof shell
      :This reduces % of the Machingune/Heavy MG damage received.


    Weapons
    • Reparation
      : By random chance, your HP regenerates when you attack.
      I don't know what exact formula is used here to calculate amount of HP heal.

    • Flame
      : By random chance, the target gets periodic damage like "poison"
      I don't know what exact formula is used here to calculate flame damage.

    • Breakthrough
      :By random chance, the bullet penetrates the target and deals the same damage to the target behind.
      I don't know how this can work on bombs or missiles...

    • Against [Fighter/Reconn/Bomber/Ship/etc..]
      : Extra % damage to specified targets

    • Control Error or sth
      :By random chance, the target's Up/Down Left/Right control reverses like "Gremlin" skill of reconn planes.


    Extra



    Special enhancement can be bought in team point shop.
    This one has higher success rate(it says..) and there is a rumour that by random chance it upgrades +2 at once.



    Stabiliser increases Success rate.
    Protection protects the item from breaking after failure.


    Success rates by level

    0->1 100%
    1->2 100%
    2->3 100%
    3->4 100%

    4->5 50%
    5->6 25%
    6->7 12%
    7->8 6%
    8->9 3%(?: uncertain)

    So the probability to make 9+ equipment at one shot is 0.27%


    Gear Lab [Upgrading]


    Apart from strengthening, upgrading improves specific part of the attributes.

    Also, different Upgrade has different Strengthening values and if Armoured equipments get upgraded, it automatically changes into a new one. For example, Acceleration type propeller lvl 4 increases Speed. However, if you upgrade it into High revolution type, it becomes Mobility type and +4 armoured on Mobility, not Speed.

    Upgrade drafts do not stack. It just get converted from one to another type.

    -You lose the item when the upgrade fails.

    - Each draft has 1. Draft type / 2. Equipment type.


    For example, "Long distance upgrade Draft for Rocket". You cannot upgrade bomb with Machinegun draft.



    There are 3 types of Upgrade drafts



    Basic draft - Green color
    : Only improves one of the attributes

    Success rate is 50% except for standard drafts



    Advanced Draft - Paper color
    : improves two or more attributes

    Success rate is probably 25%, my guess



    High performance draft - Orange color
    : improves most of the attributes

    Success rate is probably 12%



    Weapons



    === Basic ===

    Standard ...

    Decreases Level limit -5

    If you are level 31 and you have level 36 equipment, you can use this one to use the item.Also, this one fixes equipments with Old... tag


    Fire Power

    Increases Damage of the weapon

    Long Range

    Increases attack distance (Crossing, range...) of the weapons.

    Rockets,Missiles,Guns have this.


    Rapid fire

    Increases firing speed, not reload speed (for bombs especially)




    === Advanced===

    Heavy Far-range

    Increases Attack + Crossing


    Heavy Rapid fire

    Increases Attack + Attack speed, ergo DPS

    Wide radius bomb

    Exists only for bombs. Attack + Explosion radius increases.




    === High performance===

    High performance

    High performance




    Equipments



    === Basic ===

    Standard ...

    Decreases Level limit -5

    The same with Weapons


    High speed propeller/ Engine

    Unlike its name, it improves Mobility


    High revolution propeller/ Engine

    Improves Mobility


    Special alloying Armour

    Increases HP

    Medium alloying Armour

    Increases HP a lot, but decreases Speed/Mobility




    === Advanced===

    Heat resistance

    Engine/Props: Speed + Engine temperature increases

    Armours: Speed + HP increases



    Light alloying

    Engine/Props: Mobility+ Engine temperature increases

    Armours: Mobility+ HP increases





    === High performance===

    Special alloying

    Improves everything





    Gear Lab [Produce]
    Produce




    By using draft + many materials, you can produce some items.


    Materials

    There are two types of materials in this game, although HIS does not tell you.

    Minor materials

    Such as Lumber,Spring,Gunpowder...

    These are easily acquired and used mainly for producing items.

    Major materials

    Such as Steel plate, Glasses, etc...

    These are a bit rarely acquired and used mainly for crafting airplanes.



    Drafts

    There are three types of draft that you use.

    • item drafts: Produces random item. They are for selling in item shop. They do not have any function, but can be sold in a high price in the item shop.
      They usually require Minor materials. Also, to craft this, you need to learn Engineering(Mechanics?) from the operation base -> commander

    • Equipment drafts: There is no need to use this. As soon as you get this, just sell them on the item shop.

    • Aircraft drafts : this is actually for factories. They need Major materials. They drop randomly in game, but lvl 42~68 plane drafts are sold in the item shop.

    Gear Lab [ETC]


    Sometimes you receive New tech drafts. Those allows you to put any attributes you want in the equipments.

    However, your equipment needs to be higher than Armour lvl 6.



    Success rate is always 100%.

    There are some rules in this.


    • Can be executed in Upgrade tab
    • You need 6+~ equipment
    • Does not stack attributes. What it means is you cannot have 6+ equipment with 2 options or 7+ equipment with 3 options
    • It resets one of the options randomly and put its option.

      For example, a 7+ gun with Breakthrough / Flame and you use Reparation new tech.
      Then one of the Breakthrough/Flame is replaced with reparation option





    Exchange

    You can exchange materials and equipments.



    You need this exchange draft that can be found on the item shop.

    Usually, this function is used to exchange Minor materials into Major materials.




    Dismantle

    You put an equipment, then it is going to return you some random materials.

    It costs some money.



    Synthesize

    So fat with my understanding, you input 3 equipment and receive some weird equipment back.

    Not sure about its worhiness. Or if it is random or there is some kind of combination formula.
    Legendary Weapons
    Legendary items are found in team-point shop. You can buy them with team points that you gain from playing together.

    They are named after WW1 aces and have really good attributes.

    However, reta_rded cretins in the HIS developers do not show its attributes until you buy them. That is the reason why I add this section.


    WernerVoss Gun
    http://en.wikipedia.org/wiki/Werner_Voss

    He is famous for fighting against 7 British aces in his last battle.
    His total kills were 48 recorded.

    This gun has high Damage (500DPS ) and fast bullet speed, but the gun heats up really fast, so good with Bomber [Ammunition support]


    RoyBrown Gun

    http://en.wikipedia.org/wiki/Roy_Brown_(RAF_officer)

    He is a Canadain pilot with 10 kills. He killed the Red Baron.

    This gun has decent damage and attack speed. The gun does not heat up quick. Recommendable for Fighters or rear guns.



    Fonck Propeller

    http://en.wikipedia.org/wiki/Ren%C3%A9_Fonck

    Rene Fonck: French ace with 78 kills.


    This increases both Agility and Speed. Probably better than any other propellers.



    Ball engine

    http://en.wikipedia.org/wiki/Albert_Ball

    Albert Ball: heroic English ace with 44 kills.

    This increases both speed and mobility. Recommended people who invest on mobility.


    Hawker Engine

    http://en.wikipedia.org/wiki/Lanoe_Hawker

    Geroge Hawker: 9 kills, but he is the one who set the concepts of air fighting.


    I would recommend this one rather than Ball's engine.

    This has high speed, a bit of mobility.
    It can be compared to full-option MClean engine.




    Immelman Armour

    http://en.wikipedia.org/wiki/Max_Immelmann
    Max Immelman: He often participated in difficult missions. He is a German ace with 38 kills.

    This armour decreases Speed/Mobility by 5%, but significantly increases HP.

    I think it is worthy to lose some speed/mobility.


    Garros Armour

    http://en.wikipedia.org/wiki/Roland_Garros_(aviator)#Development_of_interrupter_gear
    Roland Garros : He invented front gun that does not shoot the propeller.

    This armour increases HP by 200, but improves Speed/Mobility by 10%, like Kompakt series.




    Durability System
    Equipments have durability. With certain conditions, they decrease with its attributes get undermined.


    Everytime you lose durability, you need to repair it in the mission room or item shop. The better item you have, the more money it costs ro repair.



    Here are the situations that equipments lose durability

    • Engine : -1 per one boost over heat
      (When the boost-meter reaches maximum and stops boosting to cool down)

    • Propeller : -1 per one Stall or Leaving Mission Area event

    • Armour : -1 per getting damage
      (no matter how much damage you take, only 1 damage received in last 1 minute counts reduces -1 durability)

    • Machine gun: -1 per one gun over heat
      (When gun-heat reaches maximum and block shoots to cool-down)

    • Heavy MG: -1 per every 100 reloads

    • Rocket/Missiles/Airmines/Bombs: -1 per every 20 reloads


    In the following situations below, all the items receive -1 durability penalty.

    • When your air plane gets shot down in Mission or occupational war
    • When you finish one pvp game.
      (except when you did not die at all)
    • When you leave the game in process.
    Energy System
    • Base energy is 1000

    • When you reach lvl 50 (I think), it increases to 1500.

    • Every 00:00 midnight, energy resets to the base

    • From level 42, you start losing energy from playing mission

    • Playing 1 pvp costs 10 energy (or more depending on Challenge,Raid type)

    • Except for Occupational war. It does not cost energy

    • If you have 0 energy, you cannot play anymore.

    • If you have energy, but it is not enough to play a mission, you lose x% of Gold/EXP/DropRate.

    • Energy can be regenerated 100 per 1 energy drink. Not 1000
    Daily Mission system
    Every day, HIS system assigns some daily missions. If you play certain missions certain difficulty, you receive a box as a reward.

    Every 6 PM CET, the map list changes.

    It is always one map from one theatre.




    Go to Mission tab and Check this [Rookie] [Veteran] [Ace] marks



    22222




    Make a room and play.





    If you finished the mission, you receive a box in your mail box.
    This daily box gives you all kind of random things.