Garry's Mod

Garry's Mod

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HL1 to Gmod - Black Mesa Inbound
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build
File Size
Posted
Updated
1.320 MB
11 Apr, 2015 @ 9:32am
4 Aug, 2016 @ 11:01am
7 Change Notes ( view )

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HL1 to Gmod - Black Mesa Inbound

In 1 collection by Frankly Franky
Half-Life: Source To Gmod Map Collection
3 items
Description
Ever wanted to know what it would be like to play Half-Life 1 maps without having the zombies, stupid scientists, and the good-for-nothing security guards?

Well, I may have just brought you your salvation!

Description
The award winning game from Valve is a known and loved classic, even with its own remake, known as Half-Life: Source. (Should probably say upgrade though) We all know the slow talking, almost scary (or is scary) G-Man and how we knew he was always up to something, and if you are hoping he is making his return in these maps, sadly, he isn't. In fact, nothing survived my editing of the maps, not even the poor little bug things that give you satisfaction every time you step on one.

Background
The maps that were used in the making of this were c1a0 and c1a0d, known as the Anomalous Materials chapter, but I used the title Black Mesa Inbound becuase it sounds better.
Building (rather editing) maps like these were time consuming as I had to find and delete every HL1 monster and NPCs as well as all the scripted singleplayer events and objects.

Requirements
Only Game you will need in order for this map to run properly is Half-Life: Source installed and mounted in Gmod.

How does this map differ from the original c1a0 and c1a0d?
1. No scripted sequences. i.e no headcrabs falling from the ceiling or scientists running into barnacle tongues.
2. No Zombies
3. No Scientists
4. No Security Guards
5. Added lighting in select areas, and removed some lighting (rare)
6. 2 levels in 1, rather than having to change levels.
7. Multiple spawns around the map, making this useable in Murder, Hide-and-Seek, TTT, and sandbox. (TTT may not work correctly on this map)
8. AI nodes are included (as this was made by Valve in the first place)

Notes
The maps used are property of Valve, and if asked I will gladly remove them from the Steam Workshop.
This map is a combination of c1a0 and c1a0d.
This map took me about 1 week to edit and tweak.
The map is called c1a0_Combined!!!
The map is most likely located in Half-Life: Source maps, but if you don't own HL:S then I can't help you there.
My Beta testers are BmanGames and Shemow
Popular Discussions View All (2)
4
10 Nov, 2020 @ 5:30am
PINNED: Bug Reports
Frankly Franky
0
12 Apr, 2015 @ 7:38am
PINNED: Incompatiable Addons
Frankly Franky
119 Comments
annoying orange 9 Jun, 2024 @ 1:19pm 
you are a life saver
Underlayfake4 8 Mar, 2024 @ 7:33am 
a couple things to fix
1 the doors wont open or shut
2 THE F:missing::missing:KING VENTS DONT BRAKE WHEN YOU HIT THEM
pott 3 Dec, 2023 @ 2:24am 
could you please find a way to port these to sfm?
Junktown jerky vendor 13 May, 2023 @ 9:40am 
what did you use to make these? i've recently been trying to decompile hl1 maps and remove any npcs and stuff, but i can't manage to make lighting work
VAC/Banned 22 Feb, 2023 @ 6:40pm 
make a version with everything,
🐾『puro』🐾 22 Jan, 2023 @ 1:25am 
navmesh?
BmanGames  [author] 28 Dec, 2022 @ 5:38pm 
We having worked on this map in years @The Comedy Coder
Halberd 27 Dec, 2022 @ 8:53am 
This is Anomalous Materials, by the way, not Black Mesa Inbound.
Pedro 9 Jul, 2022 @ 8:17am 
hlvrai vibes
the universal union 4 Jun, 2022 @ 3:15pm 
why no outside?