MoW: Face Off M

MoW: Face Off M

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Not Being Garbage at The Game Vol.1
By Sack-of-Bonbons
Is yo @ss gettin capped?
Is yo @ss losin all dayyyyy?
Is yo @ss fine?

First off my Ingame name is Joseph Koney,
If you said yes to the first 2 questions then this guide is for you!
If you said yes to the thrid question then good for you!
In this guide I will teach you how not be a scrub and how to win using your cards!!!!!!!!!!!
   
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The Basics
This is what don't do when you lose. Never mind I always do that. YOUR NOT SKRUB M8 ANYMOR3!!!!!!!!
But for real dont over extend, dont play a card just becasue you can, and dont be afraid to trade or back up a unit so it survives
Card info is as follows: The Green hexagon is how far it can move, the red one is its range, the top number is its cost
It cost 1MP to move a unit unless it says "Slow", in that case you have to use 2MP


Standard/Core Cards
These are the cards that you put in all of decks and how many along with the reasoning.
    Faction Neutral
  • Jeep x1, 1ATK 1HP 2MP cost, Its fast so turn 3 you can play something else and still move fowards
  • BMW R-75 x1, 1ATK 1HP 3MP, It can move 2 tiles so if it surives deployment instant worth
  • Voulenteer x1, 1ATK 1HP 1MP cost, not anything good, just something to play on turn 1
  • Home gaurds x2 2MP, 2HP 1ATK Advance Deploy, just a solid 2drop early game and you can combo this card with edic really well
  • Medkit x1 give an ally or CC +1 hp, just a solid 2 drop
  • Regulars x2 just your standard run of the mil units nothing special
  • Medics x1-2 Just to heal u your units and push lanes, wombo combo with "Home Guards"
    Alliance Only:
  • PanzGrenidier x2 (Alliance only), Always put 2 of them in your decks HANDS DOWN, Stats: 2 atk 3hp 2 Range Ability: Give an allied mechanical +1 atk MP=5 One of the best
  • SturmTigers x2 With 1atk and 5HP This unit can usally remain on the baord enoguh turns to get at least 3-4 damge done to the enemy CC also it is Slow and it has advance deployment, you get this from card packs or levling up the Alliance level
  • Kingforce Churchhill x2, this is a 1ATK 3HP for 4MP, while these stats seem kinda bad its ability is Counter Attack +2 so this will kill almost all units if the want to attack it
  • Half-Track x2, 2ATK 2HP and 4MP cost, it can attack diagonally, Solid Card RUN THIS OR ELSE YOU WILL LOSE MB!?!?!?
    Republic Only:
  • 240MM "Black Dragon", this card is insane, 4ATK and 4HP, but it can't move. HOWEVER it has 4 range and advanced deployment it cost 12MP and its a golden card so you better pray to RNG that you get this card, its insane kills almost all, units Real 240mm howitzer ------------------------------v
  • 82nd' All Americans x1, 4ATK 4HP 8MP Cost, Advance deployment, Evasion, Insanely powerful card
  • USMC Sherman x2, 1ATK 2HP 3MP Cost, Advanced deployment, solid pusher
  • M4 Sherman x2, 2ATK 3HP 5MP cost, it can attack Left, Right, and Center so Its good for flanking the enemy
  • Airburst Howitzer x1, 1ATK 2HP 8MP, This card hits every unit in the row and its 3 tiles away making it abosolutely insane your beind or getting rushed my small units, this unit will save you 68% guaranteed!
  • M1 'Long Tom' x1, 1ATK 1HP 6MP, 3 range so its good for picking things off
  • Corsair Bomb x1, Deal 1 dmg or desotry a damaged enemy mechcanical, solid card for getting rid of buffed tanks or big or annoying vehicles or small units like medics
  • M4 Sherman (105) x1, 3ATK 3HP 6MP cost, Slow but has evasion great for pushing up lanes
Card that are nice to have but not needed
These are some of the top teir cards that will win you games.
  • Bersagliari Sniper x1, 2ATK 2HP 4MP Cost, +1ATK for every allied organic unit played, this also has 2 range and it get out of hand fast, REALLY FAST
  • Spearhead Assault Tank x1, 3ATK 4HP 8MP cost, It has evasion and enihlation so it kills everyhitng in shot and doesnt take damage if its on the offensive
  • M4A3 'Easy Eight' x2, 2ATK 3HP 7MP, Advanced deployment and has 2 range so its OP af if your trying to defend and really good at holding a lane
  • Desert Rats x1, 1ATK 2HP 3MP Cost, It can move twice but is it slowstill good for pushing up
Rapping it Up, Literally
If you follow this guide
you'll have a smooth ride
you'll be flowing with the tide
If you get stuck in the great divide
And you make it out, you'll be rollin with the allied
Just kidding B I T C H.
You gotta be like Jekyll and Hyde
Sweet and sour
You have to be ready to hug the enemyand then f u c k em up.(RITP)
Peace Peace n*gga n*gga.
Shoutout to my main homie 2Degreez

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