pearly geo-fields concept
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"some conceptual -not only art- experiment for Cities: Skylines with a vision of iridescent foodscapes created by nutritious (nomnom?) nodules. (Sizes on the pic are not actual squares or 100% correct in relation!)
-All associative references to animals or scifi and gaming trivia fully intended or approved afterwards if grown during the process ;)

This "artwork" is also exemplary for some of my intentions I am developing with the CSL: TUA-project, which to a certain degree, is apparently educational aswell. People who had the chance to examine my assets from close up, might have figured that most of the, at least well visible structures, are not randomly placed but make some sense in connection to their environment.
(I do not only just *like* the steam effect, as an example)

WET-systems are an actual thing and not a quirky word-invention with cryptic meaning by me :) WET stands for Wetland Ecosystem Treatment and utilizes the self-cleaning powers of embalanced (sweet-)water ecosystems. A reedbed-willowgrove staked-privy is a very primitive type, but works well under the ...load... of a smaller family. It isn't very smelly and after not even 2 or 3 years you have prime compost for improving your soill. Or so I heard in a longer ago workshop...

Wicker-units, which are derived from the genius wicker-bed design, are something I came up with yesterday and have no idea if something like that would work IRL and how exactly if, to be honest. -No "dissection" possible, sorry! But with all the incredible new surface-shaping and 3d printing techs I'm sure, we could make something surface-increasing or tree-style micro-cavitational?
That would probably not only look organical, but also be up for the job: Not a dribble-feed of water, but like a candle-wick that spreads the water more even- and slowly. From at least a cubit/ulna underground, the water doesn't even get the chance to get evaporated by the sun or heat before reaching the roots. Also, this self-watering technology decreases the risk of plant-scorching due to burning-lens noontime-droplets hanging from leaves.

CONCLUSION CSL:
This could look really nice with differently sized and size-determined arrangement variants, especially from higher up and on a larger scale with interesting roads. Trying to achieve smaller areas of carefully restrained, mixed agricultural and residential areas, such fields would increase the optical value of the district. If you're up for the futuristic touch...
At this stage, the GGfields would use too many props for also making them apparent crops with enough plants, so I need to slim them a bit down and keep the sizes in mind.

CONCLUSION PLANET EARTH RL:
Even though I haven't tested the optical effect ingame yet, I'm sure it would add a delightful element to rural landscapes on this planet, as the geodesiac principle is HIGHLY adaptable, even to really wonky places. Also, it's modular, expandable and grid-or meshlike construction make it ideal for developing or newly-founded settlements. Or, thinking even bigger and further, sporular postwarp-colonies.
On the just the practical side the geodome is also very versatile. Considering, that with clever scaffolding and easy to reach walkways you can not only achieve a multistoreyed greenhouse, but also a naturally layered food-forest design under glass.
Wicking beds are a very good idea, but on larger scales probably silly to maintain, and because of waters' funny physics perhaps not even working as well...
Using them specialized in critical places , together with water-condenser-collectors, could be a local improvement over time for dry areas. Speaking geo-engineering and terraforming! ...At the end of the day even climatically on a larger, smaller-places interlinking scale: To help a rootsystem mature, that can 'sponge' and 'pump' up some water itself and thus help smaller plants to thrive -or at least survive- and increase the humidity of soil and groundlevel air around it.
These greenhouse-ecopicenters would probably need some better educated workers (not just ingame^^) and a few more workers than normal 'fields' in RL mono-cultures. Fractal, but cooperatively-integrated agriculture."
1 Comments
forestfey  [author] 22 Apr, 2015 @ 1:54am 
this was actually my first attempt to use layers and such stuff in GIMP... after I always loathed to get more into that 'coz of struggling with any graphix programme-interface. Having heard so many things about working with such progs in theory and watched some friends doodling over the years might have paid off now with a very steep learning curve.