Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wanted to ask though, on maps where you can expand long distances (like where there's no slopes), is it worth doing so? I'm not really a terribly advanced player but something I like doing is if I can expand my conduit lines to chokeholds towards the middle of the map, I will do so and give myself a large amount of base room in the process (as well as resource control). This gives me the option to build multiple teleporters, lots more airpads, factories, etc.
Whilst I know this is probably totally facepalm-simplistic elementary-grade stuff to you, but for someone new like me it'd be really eye-opening to see a section here dedicated to power-grid expansion.
Sorry for bothering you with stupid nooby shit. Thanks for the guide, mate! :D