Grimoire: Manastorm

Grimoire: Manastorm

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Class Guide: Nethor!
By Ben
Tips/Guide on how to play Nether.

   
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Skills
Skills Breakdown

M1 - Your bread and butter along with M2.

You will basically be spamming this with M2. What I really love about it is that it does damage twice, going out and going back in. You want to make sure to land both hits for maximum damage.

M2 - Your bread and butter along with M1.

It creates a pool that does damage to the enemies health AND mana. What makes it so nice is the extremely low cooldown. You will be spamming M1/M2 as your main combo.

Q - You grab the enemy and pull them towards you.

You want to mainly use this to target certain players in stacks, like I use it to pull the Nature player out of the enemy and kill him first to make sure they have no healer for the fights. A fun thing to do is use it in a really open field and you can pull an enemy across the map. The pulled enemy will land at the starting position of where you tossed it. You can use this skill to pull an enemy, and set a pool(M2) ahead of time and start spamming M1 on them.

E - Your ultimate. I highly suggest not using it as it is terrible in its current state.

Unlike other class ultimates, you are immobile while casting the spell, and its a long cast. I suggest not using this for multiple reasons;

1. The damage is terrible compared to other class ultimates.
2. The enemies inside can still damage and see you from inside so they will basically kill you 99% of the time.
3. You cannot move while casting it or cast spells, so for about 3-5 seconds you are free to kill.

I heard they are working on improving this, so until then stay away from it.

Mobility Spell - Use Teleport, its the best mobility spell right now.

Utlity Spell - I switch up between Arcane Barrier and Chains of Binding. I use Chains mostly so I can set up traps around the corner of a building and bait the enemy into walking into it, almost always guarantees you the kill. Barrier is situational, if the enemy team has huge damage, then run it.
Overall
Overall

Nether works best in 1v1 scenarios, otherwise try to play as a far aggresive player. You should always try to get a height advantage as it helps cast your skills and also makes it harder for the enemy to cast them on you. Here are some examples;

http://gfycat.com/TartTameBufeo

http://gfycat.com/AnguishedElementaryEastsiberianlaika

http://gfycat.com/SmugFragrantDwarfmongoose

Another good thing to do is peak every skill and not be out in the open. As you are about to see in the gif, I peak and do my combo then hide for a brief moment before peaking again. This works best on Nether because unlike other classes he does not have to charge his abilities and so they are an instant cast.

http://gfycat.com/useraccount/bensteam



I will try to update this guide overtime. Sorry if it seems rushed, steam closed on me when I first typed up a better detailed guide.
4 Comments
Ben  [author] 27 Apr, 2015 @ 3:16pm 
@DrakeWarrior

Yeah I sometimes have that issue to where I can't use my M1 for like 10 seconds, I don't know if its intended or a bug yet.
DrakeWarrior 27 Apr, 2015 @ 2:58am 
Thank you for adding pretty much 1st class guide over here :)
It will be usefull, i think, for new players, who just want to read short guide to know little more about what is waiting them and what to do, before they will launch the game.
DrakeWarrior 27 Apr, 2015 @ 2:58am 
Still, 2 things that i would like to clarify:

1. Is Nether's ult realy so horrible? I mean, yes, it makes you REEALY vulnerable. But - if i have teammates and enemies are stick too close in pretty narrow place, i can cast it in middle of enemy group and it will drag all of them to the middle of that sphere. Movement-disable effect lasts about 1 second more after sphere disappear, and i can start to cast about 1 second earlier than that - so, i have 2 seconds to place my second (AoE ward) spell and hit them 1-2 times with 1st one - this will make whole team of enemy mages about <50% hp. My teammates are free to move and cast any spells whole time i use my ult, so it should (and it does ~75% of times, from my experience) guarantee a kill(s). Even if i will die, after that my allies mostly beat them up in few secs, cause they have no HP left.
DrakeWarrior 27 Apr, 2015 @ 2:55am 
It is good on that city map with bridges in middle, in any doorways/narrow "streets" betwen buildings, etc. Plus, it works ~90% times when enemie Nature mage cast his tree - most of the team will stick to it, so i just have to aim in middle of that nasty ward.
But there was free weekend, so idk - maybe, my ult landed so well cause ~95% of the players was new to the game.

2. I do not know why, but i often cant cast my 1st spell for 12 seconds. Mostly (if not allways) it happens, when i using my 3rd grapple hook spell. I think that this is cause orb from 1st spell disappears mid-air, when 3rd spell is used. But i am not sure, so i'm asking here - can you clarify it, if you know? :)