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Een vertaalprobleem melden
So here's what I did: I tweaked the Run() and Walk() common commands so that the move events only execute when needed. This seems to allow for running without preventing map transfers.
In my case, I put each command within a conditional branch so that they would only execute if the switch PlayerRun is set to specific value: OFF for Run() and ON for Walk(). Both commands toggle the PlayerRun switch.