Men of War: Assault Squad 2

Men of War: Assault Squad 2

359 ratings
Reaper's Base Defense Pack V 1.71
2
   
Award
Favorite
Favorited
Unfavorite
Map, Mod
File Size
Posted
Updated
226.743 MB
5 May, 2015 @ 4:51pm
25 Feb, 2020 @ 5:10pm
50 Change Notes ( view )

Subscribe to download
Reaper's Base Defense Pack V 1.71

Description
----------------Please read the known issues and the readme!---------------------



---------------------All maps should be Edited At this point---------------------

* Terminator MUST be enabled for the full experience of this mod (found here https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=433062508

Please delete any older version of this mod pack and let it get a fresh download to get the map updates. Otherwise you'll be on the older versions (I have no idea why it does this, sorry for the inconvenience)

My solo battle againt the Hard AI on the new Oasis map ----> http://imgur.com/a/L56z0

Thanks to Robz for his amazing base defense pack as this mod is just an edit of his original maps.
I will add my own maps later as I fully learn how to use the GEM editor and find the time.


Known issues-----

* (Co-op seems to be unstable (Unsure if still unstable, Played 4 games so far no issues, but will leave this up here as a just in case)


* Customizable skirmish and FPS Terminator MUST be enabled for the mod to load. ( THE NEW VARIENT, BIG THANKS TO THE AUTHORS WHO RE-CREATED IT!)

*On the medvedovka map sometimes the defense script won't start, so you'll be staring at an empty base, simply restart the map and it should fix itself.

* On the sevastopol vs rus. map Infantry upgrade IV does nothing, as I had to remove the SS divisions because of errors.

*These new maps will be WAY too easy on normal or easy as no new enemy units will spawn in, Recommended to play on Hard or Heroic.



----------------------------------------------------------------------------------------------------

*Change Log

*V1.2 Added in tank crews to medvedovka and New shells to the heavy supply truck.

*V1.3
*Added In 2 new rocket trucks to Medvedovka, staggered the spawning of enemy tanks on both maps (ex. after 50 minutes Tiger I's will spawn, 5 minutes after that lowe’s, 5 minutes after that e-75's, 5 minutes after that e-100's, 5 minutes after that maus's). Hopefully this will increase diversity in tank spawns, and not overwhelm you at once. The tank spawns on Sevastopol have also been staggered accordingly.
* Sherman Calliope added to medvedovka under the lend lease tab, E-75 added to Sevastopol under the super heavy tab.
* Slight hight changed on Medvedovka, added in another t34-57 on start, removed the zis-3, added a zis-2.
* Slightly Increased the rate at which supply trucks spawn on medvedovka (15 seconds to be exact)
*Fixed the Tiger II picture on Sevastopol
* Small changes here and there, please leave feedback!

*V1.4 Added in a New Map, Oasis Defesne U.S edition! Adding the first American defense map!

*On Oasis Only the end game timers have been changed, on heroic the game now ends after 2 hours, on hard it end after 90 minutes
*medvedovka - added in the new supply trucks with better shells.

*V1.41 Fixed bugs preventing the m3 halftrack, mortar, and heavy ammo truck from spawning in.

*V1.42 Added in Ranger Mg Squad

*1.43 Added in New British Units under the “British Units tab, equipped with their own supply truck (will show up under the British tab but will need level 3 light factory). Fixed Maxon, it should spawn correctly, removed the e-100 (128mm), only the 150mm variant will spawn now, hopefully this will fix the e-100 spam.

*V1.44 Added in Oasis Defense II, play for king and country as the British against the Germans!

*Fixed an error on Oasis Defense (U.S edition) that was causing tanks to get stuck in the southern spawn. I’m fairly certain it was the terrain causing issues. Smoothed that out.

*V1.45 Fixed a crash caused by the ferdinand, it now spawns the 128mm variant instead of the 88mm. Added in saper trucks on the Oasis Defense U.S edition. Fixed a bug causing tanks to "fall" out of the map when spawning near the borders (enemy units only). Added bofors to the Americans on Oasis Defense [U.S].

*V1.46 miscellaneous changes to all maps, attempting to fix some crash reports. Removed the Ostwind and Wirbelwind. As they we're causing crashes. (Sorry I’m having to remove so many units, I’m currently working on a solution)

*V1.50 (beta) – Brought all Sevastopol maps up to date, Meaning Sevastopol ger vs (rus, OR, u.k, OR, u.s) should all function properly and incorporate all the new units.
*All Sevastopol maps now share the same timer as oasis – Hard now lasts an hour and a half (1:30), Heroic now lasts 2 hours (2:00).
* Minor cosmetic changes to unit hints and text.
* Changed Starting Infantry to 3 squads containing (2x Panzerfaust infantry, 3x Riflemen, 1x Medic, 3x Smg-troops, 1x Squad Leader, 2x Mg34 machine gunners)
*Hopefully fixed the halftrack issue, re arranged all ammo trucks, though they will differ slightly in appearance inventory wise.

*V1.50 - miscellaneous fixes to all the maps, brought the pack out of beta as I believe I fixed all the issues, if anymore are found pleas post them here in the comments!

*V1.51 - Brought the maps uptodate with the latest update, fixed minimap problems

*V1.52 - Should Now work with latest MoW2 Updated
*Added in T110E5 to Oasis Defense U.S edition

*V1.53 - Fixed issue with nothing larger spawning then a Tiger II on Heroic on Oasis Defense U.S Edition.
* Tweaked starting units and postion of units on Oasis (U.S)
* Misc tweaks and fixes, added in ammo boxes on the main island for Oasis (U.S) Editon

*V1.54 - Re-worked Abilitys on Oasis (U.S).
* Replaced 20mm guns with 40mm guns in stategic postions, Added in two sets of Vicker AT Guns.
* Re-added m48 Patton (for some reason the a1 model was replaced with the a3 model).

V1.55 - Slighty Edited Supply Trucks on Medvedovka, Edited Is-7 spawn (Now spawns 2 instead of one, for 2750)
* Added in Fuel Trucks to Sevastpool (Only vs Russia atm). Upgraded the 2nd line to make it more viable.
* Misc tweaks and fixes again, swapped conqueror for foch 155 on Medvedovka.

V1.56 - Modified Oasis U.S Edition, Edited Eastern Court yard and made it more open.
*Added in Conq gun carriage under british units tab.
*Added in entire new set of abilitys called "salvageable units"
*Tweaked spawning postion of inner vickers guns, cleaned up the UI alittle.

V1.57 - Added in 6 new maps. 5 will be the new N.E.S.U Maps (they'll be purple in color)
*N.E.S.U maps have no extra starting units, only infantry, this goes for implacments also.
*Sevastpool III has been added, removed wall on the right side of the map. Tweaked supply truck waypoints, added in new ability "Hold the line" https://youtu.be/0mCMaLb6cZ4?t=3s
*Misc changes and fixes to all maps.
*Changed all my maps to Orange, N.E.S.U maps are purple, and sevastpool III is red

V1.58 - Bug fixes and changes
*Fixed is-7 points, now 2750 instead of 27500.
*Removed Conquerer from Oasis, fixed Centruion spawn.
*Might have fixed attack option for Medvedovka, by removing it.

V1.60 - Updated to latest version of 3.260.
* ALPHA BUILD - could potentionally have bugs, please post any issues to this thread :)

V1.61 - Tweaked some Items on Medvedovka
* Changed is-3's out for the is-3 with a bl-9, also "fixed" the dublicated is-3 spawning by changing points required.
* Added in a new map (Leave feedback) called Marathon mode which doubles the time required on all difficulties)

V1.71 - Changed Supply income on Oasis Defense U.S from 500 - 350. Feedback Needed.
* Added in the e3 and e4 on U.S Oasis Defense (Both Versions)
* 2nd Attempt to fix all tiger I and II spawning issues. Replaced Tiger II with vk4502 p on some maps as an enemy.
* Attempted to fix legacy issues with textures missing on infantry
Popular Discussions View All (12)
16
29 Jul, 2017 @ 6:18pm
HELP!
Stoneboi
3
21 Jul, 2024 @ 2:24pm
[RUS] N.E.S.U. Medvedovka [Heroic] *unplayable*
Expensive Wine
5
7 Jun, 2017 @ 10:13pm
Cannot download needed DLC
yes yes
1,039 Comments
OtterMan300 22 Jun @ 2:31pm 
wont let me and my friend play
The Doctor 1 Feb @ 2:34am 
Anyone else have the issue where the heavy MG doesnt have an mg just a mg 42 in the inventory?
rakovsky 1 Dec, 2024 @ 4:52pm 
I got a crash 8 minutes into the fighting in Medvedovka II after I'd set up my base with mine defenses. It was about the time that the Sherman Lend Lease tank would have entered the gameplay map, so that might have done it.
rakovsky 1 Dec, 2024 @ 4:20pm 
It seems that on Medvedovka II, Medics don't revive people. The ones who get shot die too quickly.
rakovsky 1 Dec, 2024 @ 1:53pm 
I think that in the Medvedovka mission you get AP mines in the box in the middle of your starting defense base, but nowhere else in the mission. If you call for a reinforcement ZIS truck, it has guns and ammo but no mines.
Is that right? There are no upgrades or reinforcements or boxes with more mines?
rakovsky 1 Dec, 2024 @ 12:49pm 
The First Map for Medvedovka is Marathon Edition. That sounds scarily long. What is it?
jockcel 13 Nov, 2024 @ 5:51pm 
whats the point if some vehicles dont even spawn after spending 1000+ points
ganyu 27 Aug, 2024 @ 4:48am 
we have not play the heroic mod
Reaperxvii  [author] 21 Jul, 2024 @ 2:25pm 
Ive not touched this mod or the game in years nor do I really have any plans, feel free to edit the mod as you please just include a link for credits please :)
Expensive Wine 16 Jul, 2024 @ 7:30am 
Would love to contributing to building on this Defence missions if possible, learning GSM editor now. Would like to add alot more NESU maps with different factions & defence dynamics