Arma 3
56 ratings
(CO30) Evolution-A3
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
1.733 MB
12 May, 2015 @ 6:20pm
26 Apr, 2020 @ 5:59pm
15 Change Notes ( view )

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(CO30) Evolution-A3

Description
Please report issues on GitHub: https://github.com/Kolmain/Evolution-A3
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Evolution-A3 is a remake of the popular Armed Assualt (ArmA) mission, Evolution Blue by KilJoy. Evolution-A3 features all of the original gameplay mechanics, either in their original form, redesigned by myself, or with similair community content replacing the functionality of the original outdated code.

Features
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All features can be disabled/enabled via mission parameters.
AI units can be recruited via bon_recruit_units at the staging base via action menu, and airdropped in the field via BI's communication menu.
Dynamic view distance settings with CHVD can be set via action menu in the staging base.
HALO insertions using ATM_airdrop via action menu in the staging base.
Player loadout saved to user profile and modified via BI's Virtual Arsenal.
The original Evolution sounds!
BI's dynamic groups interface can be used via action menu at the staging base or at anytime by pressing 'U'.
Meatball's randomWeather2 generates random, MP-sync'd weather throughout the game.
Quiksilver's cleanup and BI's wreck and corpse management keeps the mission running smooth throughout the entire game.
Overall unit management moved to UPSMON with minor script modifications.
CHHQ provides a mobile HQ transport option.
Headless Client implementation automatically detects and offloads AI to your HC.
Player Persistence keeps players at their last known locations with their last known loadout in the event of a disconnect and rejoin of the same session.
Pilot loadout requirements enforced to fly aircraft, includes auto-switching of loadout if you're in the base.
Modular sidemissions that provide bonus points to all players, and extra bonus points to the players responsible for completing the task, including: CSAR, Defend, Attack, Defend the Base, Ambush, and attack AAA.
Officer Capturing in every area of operation for bonus points!
OPFOR support assets may be available at the AO including mortar, anti-air, CAS, and sniper support.
Build structures in the field using R3F Logistics.
All powered by vanilla ArmA 3 content.
The overall goal of this project is to bring Evolution Blue up to ArmA 3 standards while preserving as much original gameplay as possible. Minor additions such as Revive and Support Assets that delineate from the origional concept should be added with optional paramters.
Current Version

https://github.com/Kolmain/Evolution-A3/releases

Also available on Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441868055&searchtext=Evolution

Requirements

Evolution-A3 uses no mods and is 100% Vanilla ArmA 3.
66 Comments
Sheppard 25 May @ 11:52am 
Opex has progress saving soooo but i want this
Sheppard 25 May @ 11:52am 
is this map saving progress ? and can we use mod vehicles ?
sidekick7569 16 Sep, 2020 @ 11:43am 
For thoes that are having issues disabling rank so players can access any vehicle, I figured out how to disable the rank system, Go to the Discreption.ext in the mission pbe and comment out this... //class vehicleCheck {}; Save repack. Your welcome
sidekick7569 16 Sep, 2020 @ 8:43am 
could you offer any help please
sidekick7569 16 Sep, 2020 @ 8:20am 
When I try to disable rank for weapons and vehicles, it still requires rank,I even tried // out ranks in the Discreption.exe, still can not access vics...Help please
skylabz0rz 22 Jul, 2020 @ 9:35pm 
When I try to disable rank for weapons and vehicles, it still requires rank. Any advice on that?
Generalcombo 10 May, 2020 @ 3:01pm 
Actually mod author have updated the map since my last comment - super helpfull guy ! Previous issue is not there anymore :)
Kasjo 9 May, 2020 @ 4:45am 
The Map works fine. Problem is, if you edit the map wiht blastcore loadid in your mods, the editor will include this mod inside the mission.sqm. Means after that, everyone need this addon too to play the map. I recomand, to edit the map, only with mods that all players should need. nothing extra.
Generalcombo 25 Apr, 2020 @ 4:10pm 
@Author
Seems like mission is missing "Blastcore_VEP" and I tried with few versions available online - didn't work. Any ideas ?
Weynøøb 25 Apr, 2020 @ 4:35am 
Missing blascore mod