Space Engineers

Space Engineers

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[HS] CEU HSAC
   
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Type: World
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16 May, 2015 @ 3:29pm
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[HS] CEU HSAC

In 1 collection by 5URG3
[HS] Hyperion Systems: Archive
39 items
Description
No mods, no pistons, no landing gear, one rotor. Low latency PvP ready!

Heavy Small Attack Craft:

With considerably more firepower than their smaller cousins, these HSAC were designed to combine the heavy weaponry of larger ships with the speed and mobility of smaller vessels. These particular vessels are currently unique within Hyperion Systems, as they use a design that incorporates a rotor for small ship large ship interaction. These ships are known as the Tsunami Series. Due to similarities with ships produced by a rival corporation, rumors of industrial espionage persist.

Blueprints:

Barracuda Heavy Bomber
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=443964217

Piranha Heavy Interceptor
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=443964561

Stingray High Speed Bomber
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=443964865

Notes:

Use of a rotor means these ships are limited in their use in survival due to the multi grid limitations of projectors. They work a treat in low latency PvP set pieces though.

Inspiration:

Utilises Ravric's efficient Large ship/small ship rotor and connector design. Seriously, this guy is like the King of Rotors.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=416527967

I try to make all my ships suitable for use in survival PvP and I'm trying to achieve some sort of balance between vessels to allow for multiple fleet builds, if you use my ships and find a good combination or a bug/problem, let me know.
11 Comments
anjasqurl 23 Sep, 2015 @ 9:56pm 
Whelp I came here to note that I got in them and they didn't seem to fly but I looks like the issue has already been reported. Great work as always and I look forward to what the HS shipyards has for us next!

I'll have to keep an eye on these so I can test fly them once the mass issue has been fixed.
Vincent Sinclair 10 Aug, 2015 @ 1:54pm 
glad i could help :)
5URG3  [author] 10 Aug, 2015 @ 1:06am 
Thanks for letting me know. I think all my ships might need some tweaking when it comes to cargo/mass.
Vincent Sinclair 9 Aug, 2015 @ 5:41pm 
i would like to point out to the author that with the latest update, the cargo mass and the mass of the ships is to great for their standing engines to be effective, or their gyroscopes. excellent designs, and i love the way they look, but they are currently non-flyable.
WardenWolf 13 Jun, 2015 @ 11:36pm 
These things ain't right, man! Good job!
Livid 18 May, 2015 @ 5:13pm 
Great Ships like your other ones!!! Looking forward to seeing your Capital Ship line up.
SotP Hunter 17 May, 2015 @ 3:59pm 
well, I can refit the ones with turrets, not the one with the large ship rockets though.
5URG3  [author] 17 May, 2015 @ 3:06pm 
If you want to refit these ships with different turrets you're better off using SEToolbox than trying to do it in game. The small ship/large ship interaction causes problems when placing blocks on the large ship part.
SotP Hunter 17 May, 2015 @ 1:09pm 
Ok *goes to work on refitting ships with OKI weapons*
5URG3  [author] 17 May, 2015 @ 3:23am 
Maybe not the next release, but soon.