Source Filmmaker

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Bulletproof Battery Decal Pack
   
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Universe: Team Fortress
Texture
Tags: SFM
File Size
Posted
9.442 MB
25 May, 2015 @ 3:10pm
1 Change Note ( view )

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Bulletproof Battery Decal Pack

Description
This is a decal pack for the "Bulletproof Battery" SFM submission.

I made quite a few decals for demoing the decal feature of the Bulletproof Battery. Several of them were shown on the TF2 workshop page, as well as a few I scrapped before submitting. This is all of the decals I made, as well as a sample UV image you can use to make your own decals. Feel free to extract these and examine how I did the effect.

By default, TF2 only accepts decals of size 128x128, with a very specific palette of oranges, browns, and tans. The decals provided were made in such a way that they conform to TF2's specification for decaling. However, you can make the decals any color or size you want.

How to decal:
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1. Place a c_gas_minigun_sfm.mdl in your SFM project.
2. Turn on the "Set Body Groups -> decal" group, this should display nothing at first.
3. Right-click and Override Materials on the model.
4. Right-click the model in the animation set viewer and "Show in Element Viewer -> Model".
5. Go down and expand "materials".
6. Right-click "c_gas_minigun_decal" and "Add Attribute" of type "string".
7. Name this string "$basetexture", and set it's value to: "models\weapons\c_items\c_gas_minigun_decal_heavyemblem.vtf".
7a. You can change the name of the texture to any decal you want. There is a list at the bottom of this description with all the decal names.

At this point, the decal should appear on the minigun. If not, make sure that you turned the bodygroup for decals on at the start. You might also need to use the command "mat_reloadallmaterials" to refresh the textures.


How to make a custom decal:


1. Using a program like VTFEdit, load in "c_gas_minigun_decal_uv.vtf".
2. Export "c_gas_minigun_decal_uv.vtf" to a .tga file.
3. Load this texture into the editor of your choice.
4. Create your decal, using the UVs as a guide. The left and right shields correspond to how you would see them if you were staring straight at the minigun from the front.
4a. You can create your decal using any manner of size, color, shape, or alpha transparency. It will blend accordingly with the shield.
5. From this point, you will have to work in reverse, converting your new decal back to a .vtf, and placing it in the folder with the other decals.

I advise using the Source SDK documentation if you are unclear as to how to make textures/materials.

Includes:
models\weapons\c_items\c_gas_minigun_decal_heavyemblem.vtf
models\weapons\c_items\c_gas_minigun_decal_jimmie.vtf
models\weapons\c_items\c_gas_minigun_decal_lambda.vtf
models\weapons\c_items\c_gas_minigun_decal_mon_teeth.vtf
models\weapons\c_items\c_gas_minigun_decal_notexture.vtf
models\weapons\c_items\c_gas_minigun_decal_ohcrap.vtf
models\weapons\c_items\c_gas_minigun_decal_poke.vtf
models\weapons\c_items\c_gas_minigun_decal_stars_stripes.vtf
models\weapons\c_items\c_gas_minigun_decal_table_flip.vtf
models\weapons\c_items\c_gas_minigun_decal_tf_logo.vtf
models\weapons\c_items\c_gas_minigun_decal_uv.vtf
models\weapons\c_items\c_gas_minigun_decal_your_decal.vtf


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1 Comments
coconut.png 21 Aug, 2016 @ 11:05am 
#dicksout4harambe