Counter-Strike 2

Counter-Strike 2

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WIP de_prasini
   
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Tags: Map
File Size
Posted
Updated
5.715 MB
8 Jun, 2015 @ 5:29pm
4 Jun, 2017 @ 4:05pm
28 Change Notes ( view )

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WIP de_prasini

Description
This is a map being made by myself with the help of friends and fellow RIT students. It is on version 50, and has slowly been updated for 3 years. I'm currently creating a group to playtest and looking for a second mapper to help with texturing.


Design Goals:
-Create as much depth of game play with has few gimmicks or features as possible.
-detail the map in a way that does not obstruct competitive play
-balance it to promote a dynamic meta game
-Create it in such a way that promotes teamwork
-increase depth by supporting skill based movement and wall bangs

Layout Information:
The layout follows the ubiquitous "4 leaf clover" design seen in maps such as dust II, cache and mirage. There are two sites, both connected to a central "mid" area. Each site has two main entrances from the T side, one from CT and one from Mid.

Areas of intrest:
-There are two surf locations, one leading from B to CT and one leading from A to Mid.
-There are multiple "one way" drops, which force players to make tactical comitments. One is located on the CT side of mid and another two are located in the upper T entrace to A.
-The central obstical on B site is used to block CT heaven from T window, Connector to site, and many other angles, making it the building block of the site.
-A CT can be boosted or use leet kz skills to onto the upper T entrance of A.
-The fastest way for Ts to rotate through their spawn is to make the risky jump across mid.
-There are wallbangs located in CT side of B, mid, the mid to B connector, B apps, A connector into T upper and on A site.
1 Comments
TillableComb52 30 Sep, 2017 @ 9:33am 
Looks promising, good luck with future development. :)